markers in the sequencer
- added a new redraw type - REDRAWMARKER, at the moment this draws the same windows as REDRAWANIM, but this may not always be true, and it is more explicit whats happening, This replaced 5 or so draw calls in quite a few places.
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@@ -253,6 +253,8 @@
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#define REDRAWANIM 0x4037
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#define REDRAWNODE 0x4038
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#define RECALC_COMPOSITE 0x4039
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#define REDRAWMARKER 0x4040 /* all views that display markers */
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#endif /* !__MYDEVICE_H__ */
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