markers in the sequencer
- added a new redraw type - REDRAWMARKER, at the moment this draws the same windows as REDRAWANIM, but this may not always be true, and it is more explicit whats happening, This replaced 5 or so draw calls in quite a few places.
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@@ -269,11 +269,7 @@ static void do_sound_markermenu(void *arg, int event)
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break;
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}
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allqueue(REDRAWTIME, 0);
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allqueue(REDRAWIPO, 0);
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allqueue(REDRAWACTION, 0);
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allqueue(REDRAWNLA, 0);
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allqueue(REDRAWSOUND, 0);
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allqueue(REDRAWMARKER, 0);
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}
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static uiBlock *sound_markermenu(void *arg_unused)
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