markers in the sequencer

- added a new redraw type - REDRAWMARKER, at the moment this draws the same windows as REDRAWANIM, but this may not always be true, and it is more explicit whats 
happening, This replaced 5 or so draw calls in quite a few places.
This commit is contained in:
2007-10-17 15:27:38 +00:00
parent 8bb97b6efa
commit 4b6b27ea70
15 changed files with 283 additions and 279 deletions

View File

@@ -269,11 +269,7 @@ static void do_sound_markermenu(void *arg, int event)
break;
}
allqueue(REDRAWTIME, 0);
allqueue(REDRAWIPO, 0);
allqueue(REDRAWACTION, 0);
allqueue(REDRAWNLA, 0);
allqueue(REDRAWSOUND, 0);
allqueue(REDRAWMARKER, 0);
}
static uiBlock *sound_markermenu(void *arg_unused)