bugfix/workaround [#25629] Add torus with autmatic edit mode duplicates mesh after >Aling to View.
adding meshes in C does: Add Empty Mesh -> Enter Editmode -> Create Mesh while python does: Add Generated Mesh -> Enter Editmode problem with this is there is no empty undo state for undo-redo to use so it always gave a duplicate mesh on redo-ing. workaround by adding an empty mesh, do an undo push, and join the generated mesh into the empty one. this would be fixed if undo stack spanned modes.
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@@ -82,6 +82,19 @@ def object_data_add(context, obdata, operator=None):
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obj_new.matrix_world = add_object_align_init(context, operator)
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obj_act = scene.objects.active
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# XXX
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# caused because entering editmodedoes not add a empty undo slot!
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if context.user_preferences.edit.use_enter_edit_mode:
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if not (obj_act and obj_act.mode == 'EDIT' and obj_act.type == obj_new.type):
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_obdata = bpy.data.meshes.new(obdata.name)
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obj_act = bpy.data.objects.new(_obdata.name, _obdata)
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obj_act.matrix_world = obj_new.matrix_world
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scene.objects.link(obj_act)
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scene.objects.active = obj_act
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bpy.ops.object.mode_set(mode='EDIT')
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bpy.ops.ed.undo_push(message="Enter Editmode") # need empty undo step
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# XXX
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if obj_act and obj_act.mode == 'EDIT' and obj_act.type == obj_new.type:
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bpy.ops.mesh.select_all(action='DESELECT')
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@@ -92,6 +105,7 @@ def object_data_add(context, obdata, operator=None):
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#scene.objects.active = obj_new
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bpy.ops.object.join() # join into the active.
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bpy.data.meshes.remove(obdata)
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bpy.ops.object.mode_set(mode='EDIT')
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else:
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