Cleanup: prefer 'arg' over 'params' for sphinx documentation
While both are supported, 'arg' is in more common use so prefer it.
This commit is contained in:
@@ -163,7 +163,7 @@ PyDoc_STRVAR(pygpu_shader_uniform_from_name_doc,
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"\n"
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" Get uniform location by name.\n"
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"\n"
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" :param name: Name of the uniform variable whose location is to be queried.\n"
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" :arg name: Name of the uniform variable whose location is to be queried.\n"
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" :type name: str\n"
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" :return: Location of the uniform variable.\n"
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" :rtype: int\n");
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@@ -184,16 +184,15 @@ static PyObject *pygpu_shader_uniform_from_name(BPyGPUShader *self, PyObject *ar
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return PyLong_FromLong(uniform);
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}
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PyDoc_STRVAR(
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pygpu_shader_uniform_block_from_name_doc,
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".. method:: uniform_block_from_name(name)\n"
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"\n"
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" Get uniform block location by name.\n"
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"\n"
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" :param name: Name of the uniform block variable whose location is to be queried.\n"
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" :type name: str\n"
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" :return: The location of the uniform block variable.\n"
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" :rtype: int\n");
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PyDoc_STRVAR(pygpu_shader_uniform_block_from_name_doc,
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".. method:: uniform_block_from_name(name)\n"
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"\n"
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" Get uniform block location by name.\n"
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"\n"
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" :arg name: Name of the uniform block variable whose location is to be queried.\n"
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" :type name: str\n"
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" :return: The location of the uniform block variable.\n"
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" :rtype: int\n");
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static PyObject *pygpu_shader_uniform_block_from_name(BPyGPUShader *self, PyObject *arg)
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{
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const char *name = PyUnicode_AsUTF8(arg);
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@@ -245,11 +244,11 @@ PyDoc_STRVAR(pygpu_shader_uniform_vector_float_doc,
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"\n"
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" Set the buffer to fill the uniform.\n"
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"\n"
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" :param location: Location of the uniform variable to be modified.\n"
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" :arg location: Location of the uniform variable to be modified.\n"
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" :type location: int\n"
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" :param buffer: The data that should be set. Can support the buffer protocol.\n"
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" :arg buffer: The data that should be set. Can support the buffer protocol.\n"
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" :type buffer: sequence of floats\n"
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" :param length: Size of the uniform data type:\n\n"
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" :arg length: Size of the uniform data type:\n\n"
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" - 1: float\n"
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" - 2: vec2 or float[2]\n"
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" - 3: vec3 or float[3]\n"
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@@ -257,7 +256,7 @@ PyDoc_STRVAR(pygpu_shader_uniform_vector_float_doc,
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" - 9: mat3\n"
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" - 16: mat4\n"
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" :type length: int\n"
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" :param count: Specifies the number of elements, vector or matrices that are to "
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" :arg count: Specifies the number of elements, vector or matrices that are to "
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"be modified.\n"
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" :type count: int\n");
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static PyObject *pygpu_shader_uniform_vector_float(BPyGPUShader *self, PyObject *args)
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@@ -305,9 +304,9 @@ PyDoc_STRVAR(pygpu_shader_uniform_bool_doc,
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"\n"
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" Specify the value of a uniform variable for the current program object.\n"
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"\n"
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" :param name: Name of the uniform variable whose value is to be changed.\n"
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" :arg name: Name of the uniform variable whose value is to be changed.\n"
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" :type name: str\n"
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" :param seq: Value that will be used to update the specified uniform variable.\n"
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" :arg seq: Value that will be used to update the specified uniform variable.\n"
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" :type seq: sequence of bools\n");
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static PyObject *pygpu_shader_uniform_bool(BPyGPUShader *self, PyObject *args)
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{
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@@ -370,9 +369,9 @@ PyDoc_STRVAR(pygpu_shader_uniform_float_doc,
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"\n"
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" Specify the value of a uniform variable for the current program object.\n"
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"\n"
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" :param name: Name of the uniform variable whose value is to be changed.\n"
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" :arg name: Name of the uniform variable whose value is to be changed.\n"
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" :type name: str\n"
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" :param value: Value that will be used to update the specified uniform variable.\n"
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" :arg value: Value that will be used to update the specified uniform variable.\n"
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" :type value: single number or sequence of numbers\n");
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static PyObject *pygpu_shader_uniform_float(BPyGPUShader *self, PyObject *args)
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{
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@@ -439,9 +438,9 @@ PyDoc_STRVAR(pygpu_shader_uniform_int_doc,
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"\n"
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" Specify the value of a uniform variable for the current program object.\n"
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"\n"
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" :param name: name of the uniform variable whose value is to be changed.\n"
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" :arg name: name of the uniform variable whose value is to be changed.\n"
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" :type name: str\n"
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" :param seq: Value that will be used to update the specified uniform variable.\n"
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" :arg seq: Value that will be used to update the specified uniform variable.\n"
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" :type seq: sequence of numbers\n");
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static PyObject *pygpu_shader_uniform_int(BPyGPUShader *self, PyObject *args)
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{
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@@ -510,9 +509,9 @@ PyDoc_STRVAR(pygpu_shader_uniform_sampler_doc,
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"\n"
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" Specify the value of a texture uniform variable for the current GPUShader.\n"
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"\n"
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" :param name: name of the uniform variable whose texture is to be specified.\n"
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" :arg name: name of the uniform variable whose texture is to be specified.\n"
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" :type name: str\n"
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" :param texture: Texture to attach.\n"
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" :arg texture: Texture to attach.\n"
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" :type texture: :class:`gpu.types.GPUTexture`\n");
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static PyObject *pygpu_shader_uniform_sampler(BPyGPUShader *self, PyObject *args)
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{
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@@ -536,9 +535,9 @@ PyDoc_STRVAR(
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"\n"
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" Specify the value of an uniform buffer object variable for the current GPUShader.\n"
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"\n"
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" :param name: name of the uniform variable whose UBO is to be specified.\n"
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" :arg name: name of the uniform variable whose UBO is to be specified.\n"
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" :type name: str\n"
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" :param ubo: Uniform Buffer to attach.\n"
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" :arg ubo: Uniform Buffer to attach.\n"
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" :type texture: :class:`gpu.types.GPUUniformBuf`\n");
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static PyObject *pygpu_shader_uniform_block(BPyGPUShader *self, PyObject *args)
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{
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@@ -562,16 +561,15 @@ static PyObject *pygpu_shader_uniform_block(BPyGPUShader *self, PyObject *args)
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Py_RETURN_NONE;
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}
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PyDoc_STRVAR(
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pygpu_shader_attr_from_name_doc,
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".. method:: attr_from_name(name)\n"
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"\n"
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" Get attribute location by name.\n"
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"\n"
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" :param name: The name of the attribute variable whose location is to be queried.\n"
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" :type name: str\n"
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" :return: The location of an attribute variable.\n"
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" :rtype: int\n");
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PyDoc_STRVAR(pygpu_shader_attr_from_name_doc,
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".. method:: attr_from_name(name)\n"
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"\n"
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" Get attribute location by name.\n"
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"\n"
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" :arg name: The name of the attribute variable whose location is to be queried.\n"
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" :type name: str\n"
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" :return: The location of an attribute variable.\n"
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" :rtype: int\n");
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static PyObject *pygpu_shader_attr_from_name(BPyGPUShader *self, PyObject *arg)
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{
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const char *name = PyUnicode_AsUTF8(arg);
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@@ -743,17 +741,17 @@ PyDoc_STRVAR(
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" ``fragOutput = blender_srgb_to_framebuffer_space(fragOutput)``\n"
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" to transform the output sRGB colors to the frame-buffer color-space.\n"
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"\n"
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" :param vertexcode: Vertex shader code.\n"
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" :arg vertexcode: Vertex shader code.\n"
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" :type vertexcode: str\n"
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" :param fragcode: Fragment shader code.\n"
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" :arg fragcode: Fragment shader code.\n"
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" :type value: str\n"
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" :param geocode: Geometry shader code.\n"
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" :arg geocode: Geometry shader code.\n"
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" :type value: str\n"
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" :param libcode: Code with functions and presets to be shared between shaders.\n"
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" :arg libcode: Code with functions and presets to be shared between shaders.\n"
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" :type value: str\n"
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" :param defines: Preprocessor directives.\n"
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" :arg defines: Preprocessor directives.\n"
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" :type value: str\n"
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" :param name: Name of shader code, for debugging purposes.\n"
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" :arg name: Name of shader code, for debugging purposes.\n"
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" :type value: str\n");
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PyTypeObject BPyGPUShader_Type = {
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PyVarObject_HEAD_INIT(NULL, 0).tp_name = "GPUShader",
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@@ -812,9 +810,9 @@ PyDoc_STRVAR(
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"``CLIPPED`` value to the config parameter. Note that in this case you also need to "
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"manually set the value of ``mat4 ModelMatrix``.\n"
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"\n"
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" :param shader_name: One of the builtin shader names.\n"
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" :arg shader_name: One of the builtin shader names.\n"
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" :type shader_name: str\n"
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" :param config: One of these types of shader configuration:\n"
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" :arg config: One of these types of shader configuration:\n"
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"\n"
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" - ``DEFAULT``\n"
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" - ``CLIPPED``\n"
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@@ -858,7 +856,7 @@ PyDoc_STRVAR(pygpu_shader_create_from_info_doc,
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"\n"
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" Create shader from a GPUShaderCreateInfo.\n"
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"\n"
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" :param shader_info: GPUShaderCreateInfo\n"
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" :arg shader_info: GPUShaderCreateInfo\n"
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" :type shader_info: :class:`bpy.types.GPUShaderCreateInfo`\n"
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" :return: Shader object corresponding to the given name.\n"
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" :rtype: :class:`bpy.types.GPUShader`\n");
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