== Multires ==
Fixed bug #6153, Blender Crash during rendering (internal) with object selected in edit mode. * Added a render parameter to several of multires's functions. If render==true, multires won't push data onto the undo stack, and regular Mesh data is always used (as opposed to EditMesh data.)
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@@ -6618,7 +6618,7 @@ static int Mesh_setMultires( BPy_Mesh * self, PyObject *value, void *type )
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switch ((int)type) {
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case MESH_MULTIRES_LEVEL:
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self->mesh->mr->newlvl = i;
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multires_set_level(self->object, self->mesh);
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multires_set_level(self->object, self->mesh, 0);
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break;
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case MESH_MULTIRES_EDGE:
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self->mesh->mr->edgelvl = i;
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