Cleanup: trailing space in source/gameengine/
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@@ -81,7 +81,7 @@ public:
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virtual double GetNumber();
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virtual STR_String& GetName();
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virtual void SetName(const char *);
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bool IsActive()
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{
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return m_bActive;
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@@ -101,7 +101,7 @@ public:
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}
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// insert in a QList at position corresponding to m_Execute_Priority
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// inside a longer list that contains elements of other objects.
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// inside a longer list that contains elements of other objects.
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// Sorting is done only between the elements of the same object.
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// head is the head of the combined list
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// current points to the first element of the object in the list, NULL if none yet
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@@ -138,7 +138,7 @@ public:
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#ifdef WITH_PYTHON
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// python methods
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static PyObject* pyattr_get_owner(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef);
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// check that attribute is a property
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@@ -152,14 +152,14 @@ public:
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};
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protected:
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protected:
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/* Some conversions to go with the bool type. */
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/** Convert a KX_TRUE, KX_FALSE in Python to a c++ value. */
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bool PyArgToBool(int boolArg);
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/** Convert a a c++ value to KX_TRUE, KX_FALSE in Python. */
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PyObject *BoolToPyArg(bool);
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#endif /* WITH_PYTHON */
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};
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