Cleanup: trailing space in source/gameengine/
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@@ -46,7 +46,7 @@
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/* Native functions */
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/* ------------------------------------------------------------------------- */
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SCA_RandomSensor::SCA_RandomSensor(SCA_EventManager* eventmgr,
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SCA_RandomSensor::SCA_RandomSensor(SCA_EventManager* eventmgr,
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SCA_IObject* gameobj,
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int startseed)
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: SCA_ISensor(gameobj,eventmgr)
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@@ -57,7 +57,7 @@ SCA_RandomSensor::SCA_RandomSensor(SCA_EventManager* eventmgr,
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SCA_RandomSensor::~SCA_RandomSensor()
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SCA_RandomSensor::~SCA_RandomSensor()
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{
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m_basegenerator->Release();
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}
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@@ -89,7 +89,7 @@ void SCA_RandomSensor::ProcessReplica()
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bool SCA_RandomSensor::IsPositiveTrigger()
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{
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{
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return (m_invert !=m_lastdraw);
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}
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