Cleanup: trailing space in source/gameengine/
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@@ -75,7 +75,7 @@ void SCA_TimeEventManager::NextFrame(double curtime, double fixedtime)
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if (m_timevalues.size() > 0 && fixedtime > 0.0)
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{
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CFloatValue* floatval = new CFloatValue(curtime);
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// update sensors, but ... need deltatime !
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for (vector<CValue*>::iterator it = m_timevalues.begin();
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!(it == m_timevalues.end()); ++it)
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@@ -84,7 +84,7 @@ void SCA_TimeEventManager::NextFrame(double curtime, double fixedtime)
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floatval->SetFloat(newtime);
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(*it)->SetValue(floatval);
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}
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floatval->Release();
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}
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}
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