Cleanup: trailing space in source/gameengine/
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@@ -57,7 +57,7 @@ KX_ObjectActuator(
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const MT_Vector3& angV,
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const short damping,
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const KX_LocalFlags& flag
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) :
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) :
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SCA_IActuator(gameobj, KX_ACT_OBJECT),
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m_force(force),
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m_torque(torque),
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@@ -109,17 +109,17 @@ KX_ObjectActuator::~KX_ObjectActuator()
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bool KX_ObjectActuator::Update()
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{
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bool bNegativeEvent = IsNegativeEvent();
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RemoveAllEvents();
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KX_GameObject *parent = static_cast<KX_GameObject *>(GetParent());
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KX_GameObject *parent = static_cast<KX_GameObject *>(GetParent());
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PHY_ICharacter *character = parent->GetScene()->GetPhysicsEnvironment()->GetCharacterController(parent);
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if (bNegativeEvent) {
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// If we previously set the linear velocity we now have to inform
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// the physics controller that we no longer wish to apply it and that
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// it should reconcile the externally set velocity with it's
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// it should reconcile the externally set velocity with it's
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// own velocity.
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if (m_active_combined_velocity) {
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if (parent)
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@@ -142,14 +142,14 @@ bool KX_ObjectActuator::Update()
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m_error_accumulator.setValue(0.0f,0.0f,0.0f);
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m_previous_error.setValue(0.0f,0.0f,0.0f);
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m_jumping = false;
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return false;
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return false;
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} else if (parent)
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{
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if (m_bitLocalFlag.ServoControl)
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if (m_bitLocalFlag.ServoControl)
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{
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// In this mode, we try to reach a target speed using force
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// As we don't know the friction, we must implement a generic
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// As we don't know the friction, we must implement a generic
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// servo control to achieve the speed in a configurable
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// v = current velocity
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// V = target velocity
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@@ -182,7 +182,7 @@ bool KX_ObjectActuator::Update()
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m_force = m_pid.x()*e+m_pid.y()*I+m_pid.z()*dv;
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// to automatically adapt the PID coefficient to mass;
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m_force *= mass;
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if (m_bitLocalFlag.Torque)
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if (m_bitLocalFlag.Torque)
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{
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if (m_force[0] > m_dloc[0])
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{
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@@ -194,7 +194,7 @@ bool KX_ObjectActuator::Update()
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I[0] = m_error_accumulator[0];
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}
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}
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if (m_bitLocalFlag.DLoc)
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if (m_bitLocalFlag.DLoc)
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{
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if (m_force[1] > m_dloc[1])
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{
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@@ -206,7 +206,7 @@ bool KX_ObjectActuator::Update()
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I[1] = m_error_accumulator[1];
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}
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}
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if (m_bitLocalFlag.DRot)
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if (m_bitLocalFlag.DRot)
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{
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if (m_force[2] > m_dloc[2])
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{
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@@ -325,7 +325,7 @@ bool KX_ObjectActuator::Update()
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}
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}
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}
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}
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return true;
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}
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@@ -573,7 +573,7 @@ PyObject *KX_ObjectActuator::pyattr_get_forceLimitX(void *self_v, const KX_PYATT
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PyList_SET_ITEM(retVal, 0, PyFloat_FromDouble(self->m_drot[0]));
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PyList_SET_ITEM(retVal, 1, PyFloat_FromDouble(self->m_dloc[0]));
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PyList_SET_ITEM(retVal, 2, PyBool_FromLong(self->m_bitLocalFlag.Torque));
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return retVal;
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}
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@@ -609,7 +609,7 @@ PyObject *KX_ObjectActuator::pyattr_get_forceLimitY(void *self_v, const KX_PYATT
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PyList_SET_ITEM(retVal, 0, PyFloat_FromDouble(self->m_drot[1]));
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PyList_SET_ITEM(retVal, 1, PyFloat_FromDouble(self->m_dloc[1]));
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PyList_SET_ITEM(retVal, 2, PyBool_FromLong(self->m_bitLocalFlag.DLoc));
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return retVal;
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}
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@@ -645,7 +645,7 @@ PyObject *KX_ObjectActuator::pyattr_get_forceLimitZ(void *self_v, const KX_PYATT
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PyList_SET_ITEM(retVal, 0, PyFloat_FromDouble(self->m_drot[2]));
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PyList_SET_ITEM(retVal, 1, PyFloat_FromDouble(self->m_dloc[2]));
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PyList_SET_ITEM(retVal, 2, PyBool_FromLong(self->m_bitLocalFlag.DRot));
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return retVal;
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}
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@@ -678,7 +678,7 @@ PyObject *KX_ObjectActuator::pyattr_get_reference(void *self, const struct KX_PY
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KX_ObjectActuator* actuator = static_cast<KX_ObjectActuator*>(self);
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if (!actuator->m_reference)
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Py_RETURN_NONE;
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return actuator->m_reference->GetProxy();
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}
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@@ -686,13 +686,13 @@ int KX_ObjectActuator::pyattr_set_reference(void *self, const struct KX_PYATTRIB
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{
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KX_ObjectActuator* actuator = static_cast<KX_ObjectActuator*>(self);
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KX_GameObject *refOb;
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if (!ConvertPythonToGameObject(actuator->GetLogicManager(), value, &refOb, true, "actu.reference = value: KX_ObjectActuator"))
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return PY_SET_ATTR_FAIL;
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if (actuator->m_reference)
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actuator->m_reference->UnregisterActuator(actuator);
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if (refOb==NULL) {
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actuator->m_reference= NULL;
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}
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@@ -700,7 +700,7 @@ int KX_ObjectActuator::pyattr_set_reference(void *self, const struct KX_PYATTRIB
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actuator->m_reference = refOb;
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actuator->m_reference->RegisterActuator(actuator);
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}
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return PY_SET_ATTR_SUCCESS;
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}
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