Cleanup: trailing space in source/gameengine/
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@@ -50,7 +50,7 @@
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bool PyOrientationTo(PyObject *pyval, MT_Matrix3x3 &rot, const char *error_prefix)
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{
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int size= PySequence_Size(pyval);
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if (size == 4)
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{
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MT_Quaternion qrot;
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@@ -69,13 +69,13 @@ bool PyOrientationTo(PyObject *pyval, MT_Matrix3x3 &rot, const char *error_prefi
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return true;
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}
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PyErr_Clear();
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if (PyMatTo(pyval, rot))
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{
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return true;
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}
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}
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PyErr_Format(PyExc_TypeError, "%s, could not set the orientation from a 3x3 matrix, quaternion or euler sequence", error_prefix);
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return false;
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}
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@@ -105,7 +105,7 @@ PyObject *PyObjectFrom(const MT_Matrix4x4 &mat)
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PyObject *collist = PyList_New(4);
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PyObject *col;
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int i;
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for (i=0; i < 4; i++) {
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col = PyList_New(4);
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PyList_SET_ITEM(col, 0, PyFloat_FromDouble(mat[0][i]));
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@@ -114,7 +114,7 @@ PyObject *PyObjectFrom(const MT_Matrix4x4 &mat)
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PyList_SET_ITEM(col, 3, PyFloat_FromDouble(mat[3][i]));
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PyList_SET_ITEM(collist, i, col);
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}
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return collist;
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#endif
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}
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@@ -129,7 +129,7 @@ PyObject *PyObjectFrom(const MT_Matrix3x3 &mat)
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PyObject *collist = PyList_New(3);
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PyObject *col;
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int i;
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for (i=0; i < 3; i++) {
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col = PyList_New(3);
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PyList_SET_ITEM(col, 0, PyFloat_FromDouble(mat[0][i]));
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@@ -137,7 +137,7 @@ PyObject *PyObjectFrom(const MT_Matrix3x3 &mat)
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PyList_SET_ITEM(col, 2, PyFloat_FromDouble(mat[2][i]));
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PyList_SET_ITEM(collist, i, col);
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}
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return collist;
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#endif
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}
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