Cleanup: trailing space in source/gameengine/
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@@ -79,7 +79,7 @@ void KX_RaySensor::Init()
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m_reset = true;
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}
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KX_RaySensor::~KX_RaySensor()
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KX_RaySensor::~KX_RaySensor()
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{
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/* Nothing to be done here. */
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}
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@@ -103,7 +103,7 @@ bool KX_RaySensor::IsPositiveTrigger()
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if (m_invert)
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result = !result;
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return result;
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}
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@@ -148,7 +148,7 @@ bool KX_RaySensor::RayHit(KX_ClientObjectInfo *client, KX_RayCast *result, void
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m_hitNormal[0] = result->m_hitNormal[0];
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m_hitNormal[1] = result->m_hitNormal[1];
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m_hitNormal[2] = result->m_hitNormal[2];
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m_hitMaterial = hitMaterial;
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}
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// no multi-hit search yet
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@@ -196,7 +196,7 @@ bool KX_RaySensor::Evaluate()
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{
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bool result = false;
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bool reset = m_reset && m_level;
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m_rayHit = false;
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m_rayHit = false;
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m_hitObject = NULL;
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m_hitPosition[0] = 0;
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m_hitPosition[1] = 0;
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@@ -205,12 +205,12 @@ bool KX_RaySensor::Evaluate()
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m_hitNormal[0] = 1;
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m_hitNormal[1] = 0;
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m_hitNormal[2] = 0;
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KX_GameObject* obj = (KX_GameObject*)GetParent();
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MT_Point3 frompoint = obj->NodeGetWorldPosition();
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MT_Matrix3x3 matje = obj->NodeGetWorldOrientation();
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MT_Matrix3x3 invmat = matje.inverse();
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MT_Vector3 todir;
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m_reset = false;
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switch (m_axis)
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@@ -271,16 +271,16 @@ bool KX_RaySensor::Evaluate()
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std::cout << "WARNING: Ray sensor " << GetName() << ": There is no physics environment!" << std::endl;
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std::cout << " Check universe for malfunction." << std::endl;
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return false;
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}
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}
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PHY_IPhysicsController *spc = obj->GetPhysicsController();
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KX_GameObject *parent = obj->GetParent();
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if (!spc && parent)
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spc = parent->GetPhysicsController();
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PHY_IPhysicsEnvironment* physics_environment = this->m_scene->GetPhysicsEnvironment();
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KX_RayCast::Callback<KX_RaySensor, void> callback(this, spc);
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KX_RayCast::RayTest(physics_environment, frompoint, topoint, callback);
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