Cleanup: trailing space in source/gameengine/
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@@ -94,7 +94,7 @@ void loadTexture(unsigned int texId, unsigned int *texture, short *size,
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glTexImage2D(GL_TEXTURE_2D, i, GL_RGBA, mip->x, mip->y, 0, GL_RGBA, GL_UNSIGNED_BYTE, mip->rect);
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}
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IMB_freeImBuf(ibuf);
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}
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}
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else
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{
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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@@ -147,7 +147,7 @@ short getMaterialID(PyObject *obj, const char *name)
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// get material
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RAS_IPolyMaterial * mat = getMaterial(obj, matID);
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// if material is not available, report that no material was found
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if (mat == NULL)
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if (mat == NULL)
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break;
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// name is a material name if it starts with MA and a UV texture name if it starts with IM
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if (name[0] == 'I' && name[1] == 'M') {
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@@ -227,7 +227,7 @@ static int Texture_init(Texture *self, PyObject *args, PyObject *kwds)
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if (!PyArg_ParseTupleAndKeywords(args, kwds, "O|hhO!",
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const_cast<char**>(kwlist), &obj, &matID, &texID, &TextureType,
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&texObj))
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return -1;
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return -1;
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// if parameters are available
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if (obj != NULL)
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@@ -241,7 +241,7 @@ static int Texture_init(Texture *self, PyObject *args, PyObject *kwds)
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if (mat != NULL)
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{
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// is it blender material or polygon material
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if (mat->GetFlag() & RAS_BLENDERGLSL)
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if (mat->GetFlag() & RAS_BLENDERGLSL)
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{
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self->m_imgTexture = static_cast<KX_BlenderMaterial*>(mat)->getImage(texID);
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self->m_useMatTexture = false;
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@@ -331,7 +331,7 @@ static PyObject *Texture_refresh(Texture *self, PyObject *args)
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// no use to do it if we are still in the same rendering frame.
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// We find this out by looking at the engine current clock time
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KX_KetsjiEngine* engine = KX_GetActiveEngine();
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if (engine->GetClockTime() != self->m_lastClock)
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if (engine->GetClockTime() != self->m_lastClock)
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{
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self->m_lastClock = engine->GetClockTime();
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// set source refresh
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@@ -481,7 +481,7 @@ static PyMethodDef textureMethods[] =
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// class Texture attributes
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static PyGetSetDef textureGetSets[] =
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{
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{
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{(char*)"source", (getter)Texture_getSource, (setter)Texture_setSource, (char*)"source of texture", NULL},
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{(char*)"mipmap", (getter)Texture_getMipmap, (setter)Texture_setMipmap, (char*)"mipmap texture", NULL},
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{(char*)"bindId", (getter)Texture_getBindId, NULL, (char*)"OpenGL Bind Name", NULL},
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