Python Bugfix

A new file could have its Blender.Get("filename") return "<memory>" after undo'ing on an open file.
Fix for own error with python sys.path, messed up game engine.
This commit is contained in:
2008-02-20 18:56:07 +00:00
parent 1892df0e68
commit 4c0b33ef80
8 changed files with 20 additions and 17 deletions

View File

@@ -377,7 +377,7 @@ void init_syspath( int first_time )
d = PyModule_GetDict( mod ); /* borrowed ref */
EXPP_dict_set_item_str( d, "executable", Py_BuildValue( "s", bprogname ) );
if (first_time) {
if (bpy_orig_syspath_List == NULL) {
/* backup the original sys.path to rebuild later */
PyObject *syspath = PyDict_GetItemString( d, "path" ); /* borrowed ref */
if (bpy_orig_syspath_List) { /* This should never happen but just incase, be nice */
@@ -401,12 +401,12 @@ void BPY_rebuild_syspath( void )
mod = PyImport_ImportModule( "sys" );
if (!mod) {
printf("error: could not import python sys module. some modules may not import.");
printf("error: could not import python sys module. some modules may not import.\n");
return;
}
if (!bpy_orig_syspath_List) { /* should never happen */
printf("error refershing python path");
printf("error refershing python path\n");
Py_DECREF(mod);
return;
}

View File

@@ -341,10 +341,10 @@ static PyObject *Blender_Get( PyObject * self, PyObject * value )
else if( StringEqual( str, "endframe" ) )
ret = PyInt_FromLong( G.scene->r.efra );
else if( StringEqual( str, "filename" ) ) {
if ( strstr(G.main->name, ".B.blend") != 0)
if (!G.relbase_valid)
ret = PyString_FromString("");
else
ret = PyString_FromString(G.main->name);
ret = PyString_FromString(G.sce);
}
else if( StringEqual( str, "homedir" ) ) {
char *hdir = bpy_gethome(0);

View File

@@ -2089,7 +2089,7 @@ static int RenderData_setModeBit( BPy_RenderData* self, PyObject *value,
#define MODE_MASK ( R_OSA | R_SHADOW | R_GAMMA | R_ENVMAP | R_EDGE | \
R_FIELDS | R_FIELDSTILL | R_RADIO | R_BORDER | R_PANORAMA | R_CROP | \
R_ODDFIELD | R_MBLUR | R_RAYTRACE | R_THREADS )
R_ODDFIELD | R_MBLUR | R_RAYTRACE | R_AUTO_THREADS )
static PyObject *RenderData_getMode( BPy_RenderData *self )
{
@@ -2593,10 +2593,13 @@ static PyGetSetDef BPy_RenderData_getseters[] = {
(getter)RenderData_getModeBit, (setter)RenderData_setModeBit,
"Skip rendering existing image files",
(void *)R_NO_OVERWRITE},
{"autoThreads",
(getter)RenderData_getModeBit, (setter)RenderData_setModeBit,
"Use system number of processors",
(void *)R_AUTO_THREADS},
/* R_GAUSS unused */
/* R_FBUF unused */
/* R_THREADS unused */
/* R_AUTO_THREADS unused */
{"threads",
(getter)RenderData_getThreads, (setter)RenderData_setThreads,
"Number of threads used to render",
@@ -3718,7 +3721,7 @@ static PyObject *M_Render_ModesDict( void )
PyConstant_Insert( d, "ODDFIELD", PyInt_FromLong( R_ODDFIELD ) );
PyConstant_Insert( d, "MBLUR", PyInt_FromLong( R_MBLUR ) );
PyConstant_Insert( d, "RAYTRACING", PyInt_FromLong( R_RAYTRACE ) );
PyConstant_Insert( d, "THREADS", PyInt_FromLong( R_THREADS ) );
PyConstant_Insert( d, "AUTOTHREADS", PyInt_FromLong( R_AUTO_THREADS ) );
}
return M;
}