Merged changes in the trunk up to revision 45308.
Conflicts resolved: source/blender/editors/interface/resources.c source/blender/editors/mesh/editmesh_select.c source/blender/editors/space_view3d/drawobject.c
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@@ -75,6 +75,16 @@ its good practice to call :class:`bmesh.types.BMesh.free` which will remove all
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further access.
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EditMode Tessellation
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^^^^^^^^^^^^^^^^^^^^^
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When writing scripts that operate on editmode data you will normally want to re-calculate the tessellation after
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running the script, this needs to be called explicitly.
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The BMesh its self does not store the triangulated faces, they are stored in the :class:`bpy.types.Mesh`,
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to refresh tessellation faces call :class:`bpy.types.Mesh.calc_tessface`.
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CustomData Access
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-----------------
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@@ -104,6 +114,25 @@ Here are some examples ...
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print("Vert Shape: %f, %f, %f" % (shape.x, shape.y, shape.z))
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.. code-block:: python
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# in this example the active vertex group index is used,
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# this is stored in the object, not the BMesh
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group_index = obj.vertex_groups.active_index
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# only ever one deform weight layer
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dvert_lay = bm.verts.layers.deform.active
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for vert in bm.verts:
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dvert = vert[dvert_lay]
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if group_index in dvert:
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print("Weight %f" % dvert[group_index])
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else:
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print("Setting Weight")
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dvert[group_index] = 0.5
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Keeping a Correct State
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-----------------------
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@@ -343,7 +343,8 @@ MODULE_GROUPING = {
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"BMLayerCollection",
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"BMLayerItem",
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("Custom-Data Layer Types", '-'),
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"BMLoopUV"
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"BMLoopUV",
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"BMDeformVert"
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)
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}
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