2.5: UI Layout Engine, initial code.
* As a test, used by: * Object buttons, tried to make it match the mockup. * Text window header. * Text window properties panel. * Panel interaction with view2d is still problematic, need to make this work properly still. * Templates are very basic, the ones there are simple but already can follow the object buttons mockup quite closely. * It's based on a three level system: panels, templates and items. To get an idea of what that means in practice, see: http://wiki.blender.org/index.php/BlenderDev/Blender2.5/UI_LayoutEngine#Panels.2C_Templates_and_Items
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@@ -115,7 +115,7 @@ static PyObject *Method_defAutoButR( PyObject * self, PyObject * args )
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return NULL;
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}
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return PyCObject_FromVoidPtr( uiDefAutoButR(PyCObject_AsVoidPtr(py_block), &py_rna->ptr, prop, index, butname, xco, yco, width, height), NULL);
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return PyCObject_FromVoidPtr( uiDefAutoButR(PyCObject_AsVoidPtr(py_block), &py_rna->ptr, prop, index, butname, 0, xco, yco, width, height), NULL);
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}
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