LibLink: Modify WM API to link/append one ID to take flag parameter.
There is no reason to lock behavior into a specific configuration in those calls, make them properly configurable like the rest of the link/append code. This also enable users of those functions to activate 'ID reuse' behavior.
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@@ -43,6 +43,8 @@
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#include "BKE_idtype.h"
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#include "BKE_lib_id.h"
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#include "BLO_readfile.h"
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#include "GPU_shader.h"
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#include "GPU_state.h"
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#include "GPU_viewport.h"
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@@ -392,9 +394,10 @@ static ID *wm_drag_asset_id_import(wmDragAsset *asset_drag)
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switch ((eFileAssetImportType)asset_drag->import_type) {
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case FILE_ASSET_IMPORT_LINK:
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return WM_file_link_datablock(G_MAIN, NULL, NULL, NULL, asset_drag->path, idtype, name);
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return WM_file_link_datablock(G_MAIN, NULL, NULL, NULL, asset_drag->path, idtype, name, 0);
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case FILE_ASSET_IMPORT_APPEND:
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return WM_file_append_datablock(G_MAIN, NULL, NULL, NULL, asset_drag->path, idtype, name);
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return WM_file_append_datablock(
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G_MAIN, NULL, NULL, NULL, asset_drag->path, idtype, name, BLO_LIBLINK_APPEND_RECURSIVE);
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}
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BLI_assert_unreachable();
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