GPU: Fix color difference when rendering to gpu_py_offscreen
Now we do the color management inside the Draw manager and output CM byte buffer.
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@@ -259,6 +259,7 @@ static PyObject *bpygpu_offscreen_draw_view3d(BPyGPUOffScreen *self, PyObject *a
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true,
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"",
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NULL,
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true,
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self->ofs,
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NULL);
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