Improvements to bmesh edge rotate
On a user level, edge rotate now works better with multiple edges selected, it wont make zero area faces or rotate edges into existing ones. With a single edge selected - rotate is less strict and will allow ugly resulting faces but still checks on duplicate edges. API: * BM_edge_rotate now takes a flag, to optionally... ** check for existing edge ** splice edge (rotate and merge) ** check for degenerate resulting faces (overlapping geometry, zero area) ** beauty - only rotate to a better fit. ... this allows it to still be used as a low level API function since all checks can be skipped. * BM_edge_rotate() now works a bit different, it find the new edge rotation before joining the faces - exposed by BM_edge_rotate_calc(). * Added api call bmesh_radial_faceloop_find_vert() - Radial Find a Vertex Loop in Face
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@@ -291,7 +291,7 @@ static PyObject *bpy_bm_utils_edge_rotate(PyObject *UNUSED(self), PyObject *args
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bm = py_edge->bm;
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e_new = BM_edge_rotate(bm, py_edge->e, do_ccw);
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e_new = BM_edge_rotate(bm, py_edge->e, do_ccw, 0); /* BMESH_TODO - expose to API */
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if (e_new) {
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return BPy_BMEdge_CreatePyObject(bm, e_new);
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