Cleanup: fix various typos
Differential Revision: https://developer.blender.org/D15304
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@@ -40,7 +40,7 @@ def check_loc_rot_scale(self, bone, exp_bone):
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def check_parent(self, bone, exp_bone):
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self.assertEqual(type(bone.parent), type(exp_bone.parent),
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"Missmatching types in pose.bones[%s].parent" % (bone.name))
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"Mismatching types in pose.bones[%s].parent" % (bone.name))
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self.assertTrue(bone.parent is None or bone.parent.name == exp_bone.parent.name,
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"Bone parent does not match on bone %s" % (bone.name))
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@@ -56,17 +56,17 @@ def check_bendy_bones(self, bone, exp_bone):
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exp_value = getattr(exp_bone, var)
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self.assertEqual(type(value), type(exp_value),
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"Missmatching types in pose.bones[%s].%s" % (bone.name, var))
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"Mismatching types in pose.bones[%s].%s" % (bone.name, var))
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if isinstance(value, str):
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self.assertEqual(value, exp_value,
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"Missmatching value in pose.bones[%s].%s" % (bone.name, var))
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"Mismatching value in pose.bones[%s].%s" % (bone.name, var))
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elif hasattr(value, "name"):
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self.assertEqual(value.name, exp_value.name,
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"Missmatching value in pose.bones[%s].%s" % (bone.name, var))
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"Mismatching value in pose.bones[%s].%s" % (bone.name, var))
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else:
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self.assertAlmostEqual(value, exp_value,
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"Missmatching value in pose.bones[%s].%s" % (bone.name, var))
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"Mismatching value in pose.bones[%s].%s" % (bone.name, var))
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def check_ik(self, bone, exp_bone):
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@@ -81,7 +81,7 @@ def check_ik(self, bone, exp_bone):
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value = getattr(bone, var)
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exp_value = getattr(exp_bone, var)
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self.assertAlmostEqual(value, exp_value,
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"Missmatching value in pose.bones[%s].%s" % (bone.name, var))
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"Mismatching value in pose.bones[%s].%s" % (bone.name, var))
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def check_constraints(self, input_arm, expected_arm, bone, exp_bone):
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@@ -89,7 +89,7 @@ def check_constraints(self, input_arm, expected_arm, bone, exp_bone):
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expo_const_len = len(exp_bone.constraints)
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self.assertEqual(const_len, expo_const_len,
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"Constraints missmatch on bone %s" % (bone.name))
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"Constraints mismatch on bone %s" % (bone.name))
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for exp_constraint in exp_bone.constraints:
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const_name = exp_constraint.name
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@@ -111,28 +111,28 @@ def check_constraints(self, input_arm, expected_arm, bone, exp_bone):
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exp_value = getattr(exp_constraint, var)
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self.assertEqual(type(value), type(exp_value),
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"Missmatching constraint value types in pose.bones[%s].constraints[%s].%s" % (
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"Mismatching constraint value types in pose.bones[%s].constraints[%s].%s" % (
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bone.name, const_name, var))
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if isinstance(value, str):
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self.assertEqual(value, exp_value,
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"Missmatching constraint value in pose.bones[%s].constraints[%s].%s" % (
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"Mismatching constraint value in pose.bones[%s].constraints[%s].%s" % (
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bone.name, const_name, var))
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elif hasattr(value, "name"):
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# Some constraints targets the armature itself, so the armature name should missmatch.
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# Some constraints targets the armature itself, so the armature name should mismatch.
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if value.name == input_arm.name and exp_value.name == expected_arm.name:
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continue
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self.assertEqual(value.name, exp_value.name,
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"Missmatching constraint value in pose.bones[%s].constraints[%s].%s" % (
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"Mismatching constraint value in pose.bones[%s].constraints[%s].%s" % (
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bone.name, const_name, var))
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elif isinstance(value, bool):
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self.assertEqual(value, exp_value,
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"Missmatching constraint boolean in pose.bones[%s].constraints[%s].%s" % (
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"Mismatching constraint boolean in pose.bones[%s].constraints[%s].%s" % (
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bone.name, const_name, var))
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else:
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msg = "Missmatching constraint value in pose.bones[%s].constraints[%s].%s" % (
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msg = "Mismatching constraint value in pose.bones[%s].constraints[%s].%s" % (
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bone.name, const_name, var)
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self.assertAlmostEqual(value, exp_value, places=6, msg=msg)
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