Spelling fixes in comments and descriptions, patch by luzpaz.

Differential Revision: https://developer.blender.org/D3668
This commit is contained in:
2018-09-03 16:49:08 +02:00
parent c6bbe6c5aa
commit 4da2acae3a
72 changed files with 132 additions and 132 deletions

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@@ -5,7 +5,7 @@ NOTE: This file does not cover memutil and smart pointers and reference counted
garbage collection, which are contained in the memutil module.
Blender takes care of dynamic memory allocation using a set of own functions
which are recognizeable through their MEM_ prefix. All memory allocation and
which are recognizable through their MEM_ prefix. All memory allocation and
deallocation in blender is done through these functions.
The following functions are available through MEM_guardedalloc.h:

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@@ -35,7 +35,7 @@ Contents
4.4 specials
15. KEYEVT
16. LINK and INLINK
4.5 uiButton control fuctions
4.5 uiButton control functions
----------------1. General notes
@@ -130,7 +130,7 @@ It walks through the lists in a rather complex manner:
/* so we create a 2nd loop for it */
- while first block is a menu
- if block is a menu and not initialized:
- initalize 'saveunder'
- initialize 'saveunder'
- draw it
- get event from queue
- call uiDoBlock (handles buttons for single block)
@@ -177,7 +177,7 @@ font:
With the new truetype option in Blender, this is used for all font families
When a uiBlock is created, each uiButton that is defined gets the uiBlock properties.
Changing Block properties inbetween will affact uiButtons defined thereafter.
Changing Block properties in between will affact uiButtons defined thereafter.
@@ -217,7 +217,7 @@ void uiBlockSetButmFunc(uiBlock *block, void (*menufunc)(void *arg, int event),
void uiAutoBlock(uiBlock *block, float minx, float miny, float sizex, float sizey, UI_BLOCK_ROWS)
Sets the buttons in this block to automatically align, and fit within boundaries.
Internally it allows multiple colums or rows as well. Only 'row order' has been implemented.
Internally it allows multiple columns or rows as well. Only 'row order' has been implemented.
The uiDefBut definitions don't need coordinates as input here, but instead:
- first value (x1) to indicate row number
- width and height values (if filled in) will be used to define a relative width/height.
@@ -253,7 +253,7 @@ In Blender a button can do four things:
Internally, each button or menu item is a 'uiButton', with a generic API and handling:
ui_def_but(block, type, retval, str, x1, y1, x2, y2, poin, min, max, a1, a2, tip);
Beacause a lot of obscure generic (re-use) happens here, translation calls have been made
Because a lot of obscure generic (re-use) happens here, translation calls have been made
for each most button types individually.
@@ -442,7 +442,7 @@ uiDefIconBut(block, INLINK, 0, ICON_INLINK, x1, y1, w, h, void *poin, short from
------------- 4.5 uiButton control fuctions
------------- 4.5 uiButton control functions
void uiButSetFunc(uiBut *but, void (*func)(void *arg1, void *arg2), void *arg1, void *arg2)