PyAPI: GPUShader: make 'uniform_vector_*' less restricted
Buffers larger than required may be allowed without restriction.
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@@ -211,8 +211,9 @@ static bool pygpu_shader_uniform_vector_impl(PyObject *args,
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return false;
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return false;
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}
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}
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if (r_pybuffer->len != (*r_length * *r_count * elem_size)) {
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if (r_pybuffer->len < (*r_length * *r_count * elem_size)) {
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PyErr_SetString(PyExc_BufferError, "GPUShader.uniform_vector_*: buffer size does not match.");
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PyErr_SetString(PyExc_OverflowError,
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"GPUShader.uniform_vector_*: buffer size smaller than required.");
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return false;
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return false;
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}
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}
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