- disable re-tesselating derived meshes in BMEdit_RecalcTesselation() have modifier stack do this.

- made editbmesh_calc_modifiers() ensure tessfaces, this has the advantage that if the tessfaces are already created they wont get re-made as was happening before.
This commit is contained in:
2012-01-20 13:53:47 +00:00
parent 1b505e6d1b
commit 4de28741c8
2 changed files with 9 additions and 1 deletions

View File

@@ -223,6 +223,8 @@ void BMEdit_RecalcTesselation(BMEditMesh *em)
{
BMEdit_RecalcTesselation_intern(em);
/* commented because editbmesh_build_data() ensures we get tessfaces */
#if 0
if (em->derivedFinal && em->derivedFinal == em->derivedCage) {
if (em->derivedFinal->recalcTesselation)
em->derivedFinal->recalcTesselation(em->derivedFinal);
@@ -233,6 +235,7 @@ void BMEdit_RecalcTesselation(BMEditMesh *em)
if (em->derivedFinal->recalcTesselation)
em->derivedFinal->recalcTesselation(em->derivedFinal);
}
#endif
}
void BMEdit_UpdateLinkedCustomData(BMEditMesh *em)