Py-Driver: add 'self' option
Drivers can use this to refer to the data which the driver is applied to, useful for objects, bones, to avoid having to create a variable pointing to its self.
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@@ -120,6 +120,22 @@ static void bpy_pydriver_update_dict(const float evaltime)
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}
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}
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static PyObject *bpy_pydriver_InternStr__self = NULL;
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static void bpy_pydriver_update_dict_self(struct PathResolvedRNA *anim_rna)
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{
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if (bpy_pydriver_InternStr__self == NULL) {
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bpy_pydriver_InternStr__self = PyUnicode_FromString("self");
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}
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PyObject *item = pyrna_driver_self_from_anim_rna(anim_rna);
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PyDict_SetItem(bpy_pydriver_Dict,
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bpy_pydriver_InternStr__self,
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item);
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Py_DECREF(item);
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}
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/* Update function, it gets rid of pydrivers global dictionary, forcing
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* BPY_driver_exec to recreate it. This function is used to force
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* reloading the Blender text module "pydrivers.py", if available, so
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@@ -174,7 +190,7 @@ static void pydriver_error(ChannelDriver *driver)
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* now release the GIL on python operator execution instead, using
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* PyEval_SaveThread() / PyEval_RestoreThread() so we don't lock up blender.
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*/
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float BPY_driver_exec(ChannelDriver *driver, const float evaltime)
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float BPY_driver_exec(struct PathResolvedRNA *anim_rna, ChannelDriver *driver, const float evaltime)
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{
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PyObject *driver_vars = NULL;
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PyObject *retval = NULL;
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@@ -226,6 +242,9 @@ float BPY_driver_exec(ChannelDriver *driver, const float evaltime)
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/* update global namespace */
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bpy_pydriver_update_dict(evaltime);
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if (driver->flag & DRIVER_FLAG_USE_SELF) {
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bpy_pydriver_update_dict_self(anim_rna);
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}
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if (driver->expr_comp == NULL)
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driver->flag |= DRIVER_FLAG_RECOMPILE;
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