* update to python docs

- update for the old mathutils rewrite
- update for some other methods ive added
- added explaination of wrapped data
- added a .css file for epydoc gives nice blender/python colors :?
This commit is contained in:
2005-11-15 21:14:24 +00:00
parent a85ba68eb4
commit 4ea1c4dc60
7 changed files with 229 additions and 31 deletions

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@@ -156,7 +156,7 @@ class MVert:
================
This object holds mesh vertex data.
@ivar co: The vertex coordinates (x, y, z).
@type co: vector
@type co: vector (WRAPPED DATA)
@ivar no: The vertex's unit normal vector (x, y, z). Read-only. B{Note}:
if vertex coordinates are changed, it may be necessary to use
L{Mesh.calcNormals()} to update the vertex normals.
@@ -168,7 +168,7 @@ class MVert:
(Sticky coordinates can be set when the object is in the Edit mode;
from the Editing Panel (F9), look under the "Mesh" properties for the
"Sticky" button).
@type uvco: vector
@type uvco: vector (WRAPPED DATA)
@ivar index: (MVerts only). The vertex's index within the mesh. Read-only.
@type index: int
@ivar sel: The vertex's selection state (selected=1).
@@ -476,7 +476,7 @@ class MFace:
@ivar uv: The face's UV coordinates. Each vertex has its own UV coordinate.
Will throw an exception if the mesh does not have UV faces; use
L{Mesh.faceUV} to test.
@type uv: list of vectors
@type uv: list of vectors (WRAPPED DATA)
@ivar uvSel: The face's UV coordinates seletion state; a 1 indicates the
vertex is selected. Each vertex has its own UV coordinate select state
(this is not the same as the vertex's edit mode selection state).