* update to python docs
- update for the old mathutils rewrite - update for some other methods ive added - added explaination of wrapped data - added a .css file for epydoc gives nice blender/python colors :?
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@@ -156,7 +156,7 @@ class MVert:
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================
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This object holds mesh vertex data.
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@ivar co: The vertex coordinates (x, y, z).
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@type co: vector
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@type co: vector (WRAPPED DATA)
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@ivar no: The vertex's unit normal vector (x, y, z). Read-only. B{Note}:
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if vertex coordinates are changed, it may be necessary to use
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L{Mesh.calcNormals()} to update the vertex normals.
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@@ -168,7 +168,7 @@ class MVert:
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(Sticky coordinates can be set when the object is in the Edit mode;
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from the Editing Panel (F9), look under the "Mesh" properties for the
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"Sticky" button).
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@type uvco: vector
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@type uvco: vector (WRAPPED DATA)
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@ivar index: (MVerts only). The vertex's index within the mesh. Read-only.
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@type index: int
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@ivar sel: The vertex's selection state (selected=1).
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@@ -476,7 +476,7 @@ class MFace:
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@ivar uv: The face's UV coordinates. Each vertex has its own UV coordinate.
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Will throw an exception if the mesh does not have UV faces; use
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L{Mesh.faceUV} to test.
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@type uv: list of vectors
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@type uv: list of vectors (WRAPPED DATA)
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@ivar uvSel: The face's UV coordinates seletion state; a 1 indicates the
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vertex is selected. Each vertex has its own UV coordinate select state
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(this is not the same as the vertex's edit mode selection state).
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