GPU: Fix assert when using gpu workaround and SSS + light renderpass
This path makes use of more framebuffers when using the gpu workarounds. Increase the MAX FBO attachments per texture. Maybe we could use a growing vector in the future.
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@@ -66,7 +66,7 @@ ENUM_OPERATORS(eGPUTextureType)
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#endif
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#endif
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/* Maximum number of FBOs a texture can be attached to. */
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/* Maximum number of FBOs a texture can be attached to. */
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#define GPU_TEX_MAX_FBO_ATTACHED 14
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#define GPU_TEX_MAX_FBO_ATTACHED 16
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/**
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/**
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* Implementation of Textures.
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* Implementation of Textures.
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