Configurable sensor size:

- Added support of variable size sensor width and height.
- Added presets for most common cameras, also new presets can be defined by user.
- Added option to control which dimension (vertical or horizontal) of sensor
  size defines FOV. Old behavior of automatic FOV calculation is also kept.
- Renderer, viewport, game engine and collada importer/exporter should
  deal fine with this changes. Other exporters would be updated soon.
This commit is contained in:
2011-11-04 14:36:06 +00:00
parent 82dc05391c
commit 4ea816837d
55 changed files with 634 additions and 126 deletions

View File

@@ -214,6 +214,8 @@ void ImageRender::Render()
} else
{
float lens = m_camera->GetLens();
float sensor_x = m_camera->GetSensorWidth();
float sensor_y = m_camera->GetSensorHeight();
bool orthographic = !m_camera->GetCameraData()->m_perspective;
float nearfrust = m_camera->GetCameraNear();
float farfrust = m_camera->GetCameraFar();
@@ -233,6 +235,7 @@ void ImageRender::Render()
farfrust,
m_camera->GetScale(),
aspect_ratio,
m_camera->GetSensorFit(),
frustrum
);
@@ -244,6 +247,9 @@ void ImageRender::Render()
nearfrust,
farfrust,
lens,
sensor_x,
sensor_y,
RAS_SENSORFIT_AUTO,
aspect_ratio,
frustrum);