Merged all the internal transform includes into transform.h and moves it to /src to /include.
Split the conversion fonctions and sorting functions from transform.c into transform_conversions.c Update MSVC 6.0 projectiles and SConscript accordingly. Editview still included transform.h, replaced that for BIF_transform.h, the external include.
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@@ -81,7 +81,6 @@
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#include "blendef.h"
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#include "transform.h"
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#include "transform_generics.h"
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/* return codes for select, and drawing flags */
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@@ -306,7 +305,7 @@ static int calc_manipulator(ScrArea *sa)
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Trans.mode= TFM_ROTATION; // mislead counting bones... bah
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/* count total */
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count_bone_select(&arm->bonebase, &totsel);
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count_bone_select(&Trans, &arm->bonebase, &totsel);
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if(totsel) {
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/* recursive get stats */
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stats_pose(&arm->bonebase, normal, plane);
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