Cloth: Bugfix: 1. Kicking esc again, 2. Collision modifier needed to be updated when going backward in time, 3. GUI change when no bullet there
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		@@ -1416,7 +1416,7 @@ int implicit_solver (Object *ob, float frame, ClothModifierData *clmd, ListBase
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			}
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		}	
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	}
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	while(step < tf)
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	{ 		
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		effectors= pdInitEffectors(ob,NULL);
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@@ -1531,8 +1531,11 @@ int implicit_solver (Object *ob, float frame, ClothModifierData *clmd, ListBase
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		if(effectors) pdEndEffectors(effectors);
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		/* ask for user break */ 
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		/*
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		don't work very well, gives problems with ctrl-a + esc
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		if (CT_localInterruptCallBack && CT_localInterruptCallBack())
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			return 0;
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		*/
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	}
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	for(i = 0; i < numverts; i++)
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