Merge branch 'master' into blender2.8

Conflicts:
	source/blender/bmesh/intern/bmesh_mesh.c
This commit is contained in:
2018-02-22 15:22:44 +01:00
7 changed files with 259 additions and 91 deletions

View File

@@ -524,18 +524,16 @@ void BM_verts_calc_normal_vcos(BMesh *bm, const float (*fnos)[3], const float (*
* Helpers for #BM_mesh_loop_normals_update and #BM_loops_calc_normals_vnos
*/
static void bm_mesh_edges_sharp_tag(
BMesh *bm, const float (*vnos)[3], const float (*fnos)[3], float split_angle,
float (*r_lnos)[3])
BMesh *bm,
const float (*vnos)[3], const float (*fnos)[3], float (*r_lnos)[3],
const float split_angle, const bool do_sharp_edges_tag)
{
BMIter eiter;
BMEdge *e;
int i;
const bool check_angle = (split_angle < (float)M_PI);
if (check_angle) {
split_angle = cosf(split_angle);
}
const float split_angle_cos = check_angle ? cosf(split_angle) : -1.0f;
{
char htype = BM_VERT | BM_LOOP;
@@ -560,7 +558,7 @@ static void bm_mesh_edges_sharp_tag(
if (check_angle) {
const float *no_a = fnos ? fnos[BM_elem_index_get(l_a->f)] : l_a->f->no;
const float *no_b = fnos ? fnos[BM_elem_index_get(l_b->f)] : l_b->f->no;
is_angle_smooth = (dot_v3v3(no_a, no_b) >= split_angle);
is_angle_smooth = (dot_v3v3(no_a, no_b) >= split_angle_cos);
}
/* We only tag edges that are *really* smooth:
@@ -570,20 +568,28 @@ static void bm_mesh_edges_sharp_tag(
* and both its faces have compatible (non-flipped) normals,
* i.e. both loops on the same edge do not share the same vertex.
*/
if (is_angle_smooth &&
BM_elem_flag_test(e, BM_ELEM_SMOOTH) &&
if (BM_elem_flag_test(e, BM_ELEM_SMOOTH) &&
BM_elem_flag_test(l_a->f, BM_ELEM_SMOOTH) &&
BM_elem_flag_test(l_b->f, BM_ELEM_SMOOTH) &&
l_a->v != l_b->v)
{
const float *no;
BM_elem_flag_enable(e, BM_ELEM_TAG);
if (is_angle_smooth) {
const float *no;
BM_elem_flag_enable(e, BM_ELEM_TAG);
/* linked vertices might be fully smooth, copy their normals to loop ones. */
no = vnos ? vnos[BM_elem_index_get(l_a->v)] : l_a->v->no;
copy_v3_v3(r_lnos[BM_elem_index_get(l_a)], no);
no = vnos ? vnos[BM_elem_index_get(l_b->v)] : l_b->v->no;
copy_v3_v3(r_lnos[BM_elem_index_get(l_b)], no);
/* linked vertices might be fully smooth, copy their normals to loop ones. */
if (r_lnos) {
no = vnos ? vnos[BM_elem_index_get(l_a->v)] : l_a->v->no;
copy_v3_v3(r_lnos[BM_elem_index_get(l_a)], no);
no = vnos ? vnos[BM_elem_index_get(l_b->v)] : l_b->v->no;
copy_v3_v3(r_lnos[BM_elem_index_get(l_b)], no);
}
}
else if (do_sharp_edges_tag) {
/* Note that we do not care about the other sharp-edge cases (sharp poly, non-manifold edge, etc.),
* only tag edge as sharp when it is due to angle threashold. */
BM_elem_flag_disable(e, BM_ELEM_SMOOTH);
}
}
}
}
@@ -1008,7 +1014,7 @@ void BM_loops_calc_normal_vcos(
if (use_split_normals) {
/* Tag smooth edges and set lnos from vnos when they might be completely smooth...
* When using custom loop normals, disable the angle feature! */
bm_mesh_edges_sharp_tag(bm, vnos, fnos, has_clnors ? (float)M_PI : split_angle, r_lnos);
bm_mesh_edges_sharp_tag(bm, vnos, fnos, r_lnos, has_clnors ? (float)M_PI : split_angle, false);
/* Finish computing lnos by accumulating face normals in each fan of faces defined by sharp edges. */
bm_mesh_loops_calc_normals(bm, vcos, fnos, r_lnos, r_lnors_spacearr, clnors_data, cd_loop_clnors_offset);
@@ -1019,6 +1025,20 @@ void BM_loops_calc_normal_vcos(
}
}
/** Define sharp edges as needed to mimic 'autosmooth' from angle threshold.
*
* Used when defining an empty custom loop normals data layer, to keep same shading as with autosmooth!
*/
void BM_edges_sharp_from_angle_set(BMesh *bm, const float split_angle)
{
if (split_angle >= (float)M_PI) {
/* Nothing to do! */
return;
}
bm_mesh_edges_sharp_tag(bm, NULL, NULL, NULL, split_angle, true);
}
static void UNUSED_FUNCTION(bm_mdisps_space_set)(
Object *ob, BMesh *bm, int from, int to, eObjectMode object_mode)
{