spelling cleanup
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@@ -585,7 +585,7 @@ CValue* CValue::ConvertPythonToValue(PyObject* pyobj, const char *error_prefix)
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{
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vallie = new CStringValue(_PyUnicode_AsString(pyobj),"");
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} else
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if (PyObject_TypeCheck(pyobj, &CValue::Type)) /* Note, dont let these get assigned to GameObject props, must check elsewhere */
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if (PyObject_TypeCheck(pyobj, &CValue::Type)) /* Note, don't let these get assigned to GameObject props, must check elsewhere */
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{
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vallie = (static_cast<CValue *>(BGE_PROXY_REF(pyobj)))->AddRef();
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} else
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