* typing special characters in 3d font now works again. For OSX ghost will

use the internal standards for ascii values > 127
* someone has to check how X11 returns these values! Otherise the old
  Blender codes (alt+s = german S) will still work though.
* still have to check this for the buttons!
This commit is contained in:
2003-07-09 15:54:52 +00:00
parent 7e082b8d8f
commit 4f571661bd
2 changed files with 22 additions and 19 deletions

View File

@@ -323,8 +323,8 @@ void do_textedit(unsigned short event, short val, char _ascii)
if(ascii) { if(ascii) {
/* o.a. afvangen van TAB (TAB==9) */ /* handle case like TAB (TAB==9) */
if( (ascii > 31 && ascii < 200 && ascii != 127) || (ascii==13) || (ascii==10) || (ascii==8)) { if( (ascii > 31 && ascii < 254 && ascii != 127) || (ascii==13) || (ascii==10) || (ascii==8)) {
if(accentcode) { if(accentcode) {
if(cu->pos>0) textbuf[cu->pos-1]= findaccent(textbuf[cu->pos-1], ascii); if(cu->pos>0) textbuf[cu->pos-1]= findaccent(textbuf[cu->pos-1], ascii);
@@ -332,6 +332,9 @@ void do_textedit(unsigned short event, short val, char _ascii)
} }
else if(cu->len<MAXTEXT-1) { else if(cu->len<MAXTEXT-1) {
if(G.qual & LR_ALTKEY ) { if(G.qual & LR_ALTKEY ) {
/* might become obsolete, apple has default values for this, other OS's too? */
if(ascii=='t') ascii= 137; if(ascii=='t') ascii= 137;
else if(ascii=='c') ascii= 169; else if(ascii=='c') ascii= 169;
else if(ascii=='f') ascii= 164; else if(ascii=='f') ascii= 164;

View File

@@ -44,6 +44,7 @@
#include <stdlib.h> #include <stdlib.h>
#include <string.h> #include <string.h>
#include <ctype.h> /* isprint */
#include <stdio.h> #include <stdio.h>
#include <math.h> #include <math.h>
@@ -390,12 +391,15 @@ static void headmenu(ScrArea *sa)
static void addqueue_ext(short win, unsigned short event, short val, char ascii) static void addqueue_ext(short win, unsigned short event, short val, char ascii)
{ {
if (win<4 || !areawinar[win]) { if (win<4 || !areawinar[win]) {
if(win==0) // other win ids are for mainwin & renderwin
printf("bad call to addqueue: %d (%d, %d)\n", win, event, val); printf("bad call to addqueue: %d (%d, %d)\n", win, event, val);
} else { }
else {
BWinEvent evt; BWinEvent evt;
evt.event= event; evt.event= event;
evt.val= val; evt.val= val;
evt.ascii= ascii; evt.ascii= ascii;
bwin_qadd(win, &evt); bwin_qadd(win, &evt);
} }
} }
@@ -1635,7 +1639,6 @@ static unsigned short convert_for_nonumpad(unsigned short event)
void add_to_mainqueue(Window *win, void *user_data, short evt, short val, char ascii) void add_to_mainqueue(Window *win, void *user_data, short evt, short val, char ascii)
{ {
short qual= window_get_qual(win);
statechanged= 1; statechanged= 1;
@@ -1643,11 +1646,8 @@ void add_to_mainqueue(Window *win, void *user_data, short evt, short val, char a
evt= convert_for_nonumpad(evt); evt= convert_for_nonumpad(evt);
} }
/* enforce some guarentees about ascii values... these should /* accept the extended ascii set (ton) */
* be enforced in ghost probably - zr if( !val || ascii<32 ) {
*/
if (!val || !isprint(ascii) || (qual&~LR_SHIFTKEY)) {
ascii= '\0'; ascii= '\0';
} }
@@ -2239,7 +2239,7 @@ static void scrarea_draw_splitpoint(ScrArea *sa, char dir, float fac)
static void splitarea_interactive(ScrArea *area, ScrEdge *onedge) static void splitarea_interactive(ScrArea *area, ScrEdge *onedge)
{ {
ScrArea *sa= area; ScrArea *sa= area;
float fac; float fac= 0.0;
unsigned short event; unsigned short event;
short ok= 0, val, split = 0, mval[2], mvalo[2], first= 1; short ok= 0, val, split = 0, mval[2], mvalo[2], first= 1;
char dir; char dir;
@@ -2323,7 +2323,7 @@ View3D *find_biggest_view3d(void)
ScrArea *find_biggest_area_of_type(int spacecode) ScrArea *find_biggest_area_of_type(int spacecode)
{ {
ScrArea *sa, *biggest= NULL; ScrArea *sa, *biggest= NULL;
int bigsize; int bigsize= 0;
for (sa= G.curscreen->areabase.first; sa; sa= sa->next) { for (sa= G.curscreen->areabase.first; sa; sa= sa->next) {
if (spacecode==0 || sa->spacetype==spacecode) { if (spacecode==0 || sa->spacetype==spacecode) {
@@ -2756,9 +2756,9 @@ void drawedge(short x1, short y1, short x2, short y2)
int a; int a;
if(x1==x2) { /* vertical */ if(x1==x2) { /* vertical */
if (y2<y1) if (y2<y1) {
y1^= y2^= y1^= y2; SWAP(short, y1, y2);
}
if (y1==0) y1-= EDGE_EXTEND; if (y1==0) y1-= EDGE_EXTEND;
if (y2==G.curscreen->sizey) y2+= EDGE_EXTEND; if (y2==G.curscreen->sizey) y2+= EDGE_EXTEND;
@@ -2776,9 +2776,9 @@ void drawedge(short x1, short y1, short x2, short y2)
glEnd(); glEnd();
} }
else { /* horizontal */ else { /* horizontal */
if (x2<x1) if (x2<x1) {
x1^= x2^= x1^= x2; SWAP(short, x1, x2);
}
if (x1==0) x1-= EDGE_EXTEND; if (x1==0) x1-= EDGE_EXTEND;
if (x2==G.curscreen->sizex) x2+= EDGE_EXTEND; if (x2==G.curscreen->sizex) x2+= EDGE_EXTEND;