== Render ==
Commit patch #7788, allow to set the render step, so it's possible make render every N frames only. The step is change in Scene buttons (F10), below start and end frame buttons. Also add a command line options (-j), so it's possible to overwrite the file step (useful for renderfarm). [ Brecht, this work with OpenGL renders and simulated the skipped frames, please double check ]
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@@ -496,7 +496,7 @@ PyObject *RenderData_Render( BPy_RenderData * self )
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tstate = PyEval_SaveThread();
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RE_BlenderAnim(re, G.scene, G.scene->r.sfra, G.scene->r.efra);
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RE_BlenderAnim(re, G.scene, G.scene->r.sfra, G.scene->r.efra, G.scene->frame_step);
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BPY_do_all_scripts(SCRIPT_POSTRENDER, 0);
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@@ -599,7 +599,7 @@ PyObject *RenderData_RenderAnim( BPy_RenderData * self )
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BPY_do_all_scripts(SCRIPT_RENDER, 1);
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tstate = PyEval_SaveThread();
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RE_BlenderAnim(re, G.scene, G.scene->r.sfra, G.scene->r.efra);
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RE_BlenderAnim(re, G.scene, G.scene->r.sfra, G.scene->r.efra, G.scene->frame_step);
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if (G.f & G_DOSCRIPTLINKS)
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BPY_do_all_scripts(SCRIPT_POSTRENDER, 1);
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