PyDocs: GPU Module: Examples: convert all gl_FragColor variables to FragColor
Based on D6425 by @robbott Differential Revision: https://developer.blender.org/D6425
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@@ -23,10 +23,11 @@ fragment_shader = '''
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uniform float brightness;
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in vec3 pos;
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out vec4 FragColor;
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void main()
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{
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gl_FragColor = vec4(pos * brightness, 1.0);
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FragColor = vec4(pos * brightness, 1.0);
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}
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'''
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