fix for possible buffer overflow in gpu_nodes_get_vertex_attributes() and hair_velocity_smoothing()
and a unlikely NULL pointer dereference in unlink_material_cb().
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@@ -1513,7 +1513,7 @@ static void hair_velocity_smoothing(ClothModifierData *clmd, lfVector *lF, lfVec
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i = HAIR_GRID_INDEX(lX[v], gmin, gmax, 0);
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j = HAIR_GRID_INDEX(lX[v], gmin, gmax, 1);
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k = HAIR_GRID_INDEX(lX[v], gmin, gmax, 2);
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if (i < 0 || j < 0 || k < 0 || i > 10 || j >= 10 || k >= 10)
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if (i < 0 || j < 0 || k < 0 || i > 10 || j > 10 || k > 10)
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continue;
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lF[v][0] += smoothfac * (grid[i][j][k].velocity[0] - lV[v][0]);
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@@ -1319,12 +1319,16 @@ static void addtovertices(VERTICES *vertices, VERTEX v)
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static void vnormal(const float point[3], PROCESS *p, float r_no[3])
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{
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float delta = 0.2f * p->delta;
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float f = p->function(point[0], point[1], point[2]);
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const float delta = 0.2f * p->delta;
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const float f = p->function(point[0], point[1], point[2]);
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r_no[0] = p->function(point[0] + delta, point[1], point[2]) - f;
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r_no[1] = p->function(point[0], point[1] + delta, point[2]) - f;
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r_no[2] = p->function(point[0], point[1], point[2] + delta) - f;
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#if 1
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normalize_v3(r_no);
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#else
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f = normalize_v3(r_no);
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if (0) {
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@@ -1343,6 +1347,7 @@ static void vnormal(const float point[3], PROCESS *p, float r_no[3])
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normalize_v3(r_no);
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}
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}
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#endif
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}
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@@ -158,7 +158,11 @@ static void unlink_material_cb(bContext *UNUSED(C), Scene *UNUSED(scene), TreeEl
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totcol = mb->totcol;
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matar = mb->mat;
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}
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else {
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BLI_assert(0);
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}
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if (LIKELY(matar != NULL)) {
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for (a = 0; a < totcol; a++) {
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if (a == te->index && matar[a]) {
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matar[a]->id.us--;
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@@ -166,6 +170,7 @@ static void unlink_material_cb(bContext *UNUSED(C), Scene *UNUSED(scene), TreeEl
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}
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}
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}
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}
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static void unlink_texture_cb(bContext *UNUSED(C), Scene *UNUSED(scene), TreeElement *te,
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TreeStoreElem *tsep, TreeStoreElem *UNUSED(tselem))
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@@ -1046,7 +1046,8 @@ static void gpu_nodes_get_vertex_attributes(ListBase *nodes, GPUVertexAttribs *a
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}
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}
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if (a == attribs->totlayer && a < GPU_MAX_ATTRIB) {
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if (a < GPU_MAX_ATTRIB) {
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if (a == attribs->totlayer) {
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input->attribid = attribs->totlayer++;
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input->attribfirst = 1;
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@@ -1055,12 +1056,14 @@ static void gpu_nodes_get_vertex_attributes(ListBase *nodes, GPUVertexAttribs *a
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BLI_strncpy(attribs->layer[a].name, input->attribname,
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sizeof(attribs->layer[a].name));
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}
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else
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else {
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input->attribid = attribs->layer[a].attribid;
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}
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}
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}
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}
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}
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}
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static void gpu_nodes_get_builtin_flag(ListBase *nodes, int *builtin)
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{
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