fix for possible buffer overflow in gpu_nodes_get_vertex_attributes() and hair_velocity_smoothing()
and a unlikely NULL pointer dereference in unlink_material_cb().
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@@ -1513,7 +1513,7 @@ static void hair_velocity_smoothing(ClothModifierData *clmd, lfVector *lF, lfVec
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i = HAIR_GRID_INDEX(lX[v], gmin, gmax, 0);
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j = HAIR_GRID_INDEX(lX[v], gmin, gmax, 1);
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k = HAIR_GRID_INDEX(lX[v], gmin, gmax, 2);
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if (i < 0 || j < 0 || k < 0 || i > 10 || j >= 10 || k >= 10)
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if (i < 0 || j < 0 || k < 0 || i > 10 || j > 10 || k > 10)
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continue;
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lF[v][0] += smoothfac * (grid[i][j][k].velocity[0] - lV[v][0]);
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@@ -1319,12 +1319,16 @@ static void addtovertices(VERTICES *vertices, VERTEX v)
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static void vnormal(const float point[3], PROCESS *p, float r_no[3])
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{
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float delta = 0.2f * p->delta;
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float f = p->function(point[0], point[1], point[2]);
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const float delta = 0.2f * p->delta;
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const float f = p->function(point[0], point[1], point[2]);
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r_no[0] = p->function(point[0] + delta, point[1], point[2]) - f;
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r_no[1] = p->function(point[0], point[1] + delta, point[2]) - f;
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r_no[2] = p->function(point[0], point[1], point[2] + delta) - f;
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#if 1
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normalize_v3(r_no);
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#else
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f = normalize_v3(r_no);
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if (0) {
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@@ -1343,6 +1347,7 @@ static void vnormal(const float point[3], PROCESS *p, float r_no[3])
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normalize_v3(r_no);
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}
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}
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#endif
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}
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@@ -167,7 +167,7 @@ static void draw_modifier__generator(uiLayout *layout, ID *id, FModifier *fcm, s
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uiDefBut(block, LABEL, 1, "y =", 0, 0, 40, 20, NULL, 0.0, 0.0, 0, 0, "");
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/* coefficient */
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uiDefButF(block, NUM, B_FMODIFIER_REDRAW, "", 0, 0, bwidth/2, 20, cp, -UI_FLT_MAX, UI_FLT_MAX,
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uiDefButF(block, NUM, B_FMODIFIER_REDRAW, "", 0, 0, bwidth / 2, 20, cp, -UI_FLT_MAX, UI_FLT_MAX,
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10, 3, TIP_("Coefficient for polynomial"));
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/* 'x' param (and '+' if necessary) */
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@@ -158,13 +158,18 @@ static void unlink_material_cb(bContext *UNUSED(C), Scene *UNUSED(scene), TreeEl
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totcol = mb->totcol;
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matar = mb->mat;
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}
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else {
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BLI_assert(0);
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}
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if (LIKELY(matar != NULL)) {
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for (a = 0; a < totcol; a++) {
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if (a == te->index && matar[a]) {
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matar[a]->id.us--;
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matar[a] = NULL;
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}
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}
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}
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}
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static void unlink_texture_cb(bContext *UNUSED(C), Scene *UNUSED(scene), TreeElement *te,
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@@ -1046,7 +1046,8 @@ static void gpu_nodes_get_vertex_attributes(ListBase *nodes, GPUVertexAttribs *a
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}
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}
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if (a == attribs->totlayer && a < GPU_MAX_ATTRIB) {
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if (a < GPU_MAX_ATTRIB) {
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if (a == attribs->totlayer) {
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input->attribid = attribs->totlayer++;
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input->attribfirst = 1;
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@@ -1055,11 +1056,13 @@ static void gpu_nodes_get_vertex_attributes(ListBase *nodes, GPUVertexAttribs *a
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BLI_strncpy(attribs->layer[a].name, input->attribname,
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sizeof(attribs->layer[a].name));
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}
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else
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else {
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input->attribid = attribs->layer[a].attribid;
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}
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}
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}
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}
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}
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}
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static void gpu_nodes_get_builtin_flag(ListBase *nodes, int *builtin)
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@@ -2802,7 +2802,7 @@ void wm_event_add_ghostevent(wmWindowManager *wm, wmWindow *win, int type, int U
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event.y = evt->y = (win->sizey - 1) - cy;
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}
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event.val= 0;
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event.val = 0;
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/* Use prevx/prevy so we can calculate the delta later */
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event.prevx = event.x - pd->deltaX;
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