The material "Dynamic" node (disabled anyway) had incomplete base type initialization, which made it appear as an empty item in the input node category.
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@@ -3436,7 +3436,7 @@ static void registerShaderNodes(ListBase *ntypelist)
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register_node_type_sh_value(ntypelist);
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register_node_type_sh_rgb(ntypelist);
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register_node_type_sh_texture(ntypelist);
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register_node_type_sh_dynamic(ntypelist);
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// register_node_type_sh_dynamic(ntypelist);
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register_node_type_sh_invert(ntypelist);
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register_node_type_sh_seprgb(ntypelist);
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register_node_type_sh_combrgb(ntypelist);
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