The material "Dynamic" node (disabled anyway) had incomplete base type initialization, which made it appear as an empty item in the input node category.

This commit is contained in:
Lukas Toenne
2011-02-23 13:50:41 +00:00
parent 65bb4ff8d1
commit 4fe21e0b4f
2 changed files with 3 additions and 3 deletions

View File

@@ -3436,7 +3436,7 @@ static void registerShaderNodes(ListBase *ntypelist)
register_node_type_sh_value(ntypelist);
register_node_type_sh_rgb(ntypelist);
register_node_type_sh_texture(ntypelist);
register_node_type_sh_dynamic(ntypelist);
// register_node_type_sh_dynamic(ntypelist);
register_node_type_sh_invert(ntypelist);
register_node_type_sh_seprgb(ntypelist);
register_node_type_sh_combrgb(ntypelist);