Cleanup: use const arguments for accessor functions

This commit is contained in:
2021-06-30 16:37:14 +10:00
parent df9597cfba
commit 501d2443d0
70 changed files with 249 additions and 233 deletions

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@@ -110,7 +110,7 @@ bool ED_node_is_geometry(struct SpaceNode *snode);
void ED_node_shader_default(const struct bContext *C, struct ID *id);
void ED_node_composit_default(const struct bContext *C, struct Scene *scene);
void ED_node_texture_default(const struct bContext *C, struct Tex *tex);
bool ED_node_select_check(ListBase *lb);
bool ED_node_select_check(const ListBase *lb);
void ED_node_select_all(ListBase *lb, int action);
void ED_node_post_apply_transform(struct bContext *C, struct bNodeTree *ntree);
void ED_node_set_active(struct Main *bmain,