Cleanup: use const arguments for accessor functions
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@@ -110,7 +110,7 @@ bool ED_node_is_geometry(struct SpaceNode *snode);
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void ED_node_shader_default(const struct bContext *C, struct ID *id);
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void ED_node_composit_default(const struct bContext *C, struct Scene *scene);
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void ED_node_texture_default(const struct bContext *C, struct Tex *tex);
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bool ED_node_select_check(ListBase *lb);
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bool ED_node_select_check(const ListBase *lb);
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void ED_node_select_all(ListBase *lb, int action);
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void ED_node_post_apply_transform(struct bContext *C, struct bNodeTree *ntree);
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void ED_node_set_active(struct Main *bmain,
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