Physics Rigid Body: Use Single Column and Grid Flow layout
(and Rigid Body Constraint) See D3613
This commit is contained in:
@@ -17,8 +17,17 @@
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# ##### END GPL LICENSE BLOCK #####
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# <pep8 compliant>
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import bpy
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from bpy.types import Panel
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from bpy.types import (
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Panel,
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)
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def rigid_body_warning(layout):
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row = layout.row(align=True)
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row.alignment = 'RIGHT'
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row.label("Object does not have a Rigid Body")
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class PHYSICS_PT_rigidbody_panel:
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@@ -34,8 +43,7 @@ class PHYSICS_PT_rigid_body(PHYSICS_PT_rigidbody_panel, Panel):
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@classmethod
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def poll(cls, context):
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obj = context.object
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return (obj and obj.rigid_body and
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(context.engine in cls.COMPAT_ENGINES))
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return (obj and obj.rigid_body and (context.engine in cls.COMPAT_ENGINES))
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def draw(self, context):
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layout = self.layout
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@@ -44,16 +52,43 @@ class PHYSICS_PT_rigid_body(PHYSICS_PT_rigidbody_panel, Panel):
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ob = context.object
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rbo = ob.rigid_body
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if rbo is not None:
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layout.prop(rbo, "type", text="Type")
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if rbo is None:
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rigid_body_warning(layout)
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return
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if rbo.type == 'ACTIVE':
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layout.prop(rbo, "mass")
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layout.prop(rbo, "type", text="Type")
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col = layout.column()
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if rbo.type == 'ACTIVE':
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col.prop(rbo, "enabled", text="Dynamic")
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col.prop(rbo, "kinematic", text="Animated")
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class PHYSICS_PT_rigid_body_settings(PHYSICS_PT_rigidbody_panel, Panel):
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bl_label = "Settings"
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bl_parent_id = 'PHYSICS_PT_rigid_body'
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COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_OPENGL'}
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@classmethod
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def poll(cls, context):
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obj = context.object
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return (obj and obj.rigid_body and (context.engine in cls.COMPAT_ENGINES))
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def draw(self, context):
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layout = self.layout
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layout.use_property_split = True
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ob = context.object
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rbo = ob.rigid_body
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if rbo is None:
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rigid_body_warning(layout)
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return
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flow = layout.grid_flow(row_major=True, columns=0, even_columns=True, even_rows=False, align=True)
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col = flow.column()
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if rbo.type == 'ACTIVE':
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col.prop(rbo, "mass")
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col.prop(rbo, "enabled", text="Dynamic")
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col = flow.column()
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col.prop(rbo, "kinematic", text="Animated")
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class PHYSICS_PT_rigid_body_collisions(PHYSICS_PT_rigidbody_panel, Panel):
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@@ -64,8 +99,7 @@ class PHYSICS_PT_rigid_body_collisions(PHYSICS_PT_rigidbody_panel, Panel):
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@classmethod
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def poll(cls, context):
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obj = context.object
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return (obj and obj.rigid_body and
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(context.engine in cls.COMPAT_ENGINES))
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return (obj and obj.rigid_body and (context.engine in cls.COMPAT_ENGINES))
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def draw(self, context):
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layout = self.layout
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@@ -92,18 +126,20 @@ class PHYSICS_PT_rigid_body_collisions_surface(PHYSICS_PT_rigidbody_panel, Panel
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@classmethod
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def poll(cls, context):
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obj = context.object
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return (obj and obj.rigid_body and
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(context.engine in cls.COMPAT_ENGINES))
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return (obj and obj.rigid_body and (context.engine in cls.COMPAT_ENGINES))
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def draw(self, context):
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layout = self.layout
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layout.use_property_split = True
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flow = layout.grid_flow(row_major=True, columns=0, even_columns=True, even_rows=False, align=True)
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ob = context.object
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rbo = ob.rigid_body
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layout.use_property_split = True
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col = layout.column()
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col = flow.column()
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col.prop(rbo, "friction")
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col = flow.column()
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col.prop(rbo, "restitution", text="Bounciness")
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@@ -116,29 +152,30 @@ class PHYSICS_PT_rigid_body_collisions_sensitivity(PHYSICS_PT_rigidbody_panel, P
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@classmethod
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def poll(cls, context):
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obj = context.object
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return (obj and obj.rigid_body and
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(context.engine in cls.COMPAT_ENGINES))
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return (obj and obj.rigid_body and (context.engine in cls.COMPAT_ENGINES))
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def draw(self, context):
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layout = self.layout
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layout.use_property_split = True
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ob = context.object
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rbo = ob.rigid_body
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layout.use_property_split = True
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col = layout.column()
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if rbo.collision_shape in {'MESH', 'CONE'}:
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col = layout.column()
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col.prop(rbo, "collision_margin", text="Margin")
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else:
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flow = layout.grid_flow(row_major=True, columns=0, even_columns=True, even_rows=False, align=True)
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col = flow.column()
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col.prop(rbo, "use_margin")
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sub = col.column()
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sub.active = rbo.use_margin
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sub.prop(rbo, "collision_margin", text="Margin")
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col = flow.column()
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col.active = rbo.use_margin
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col.prop(rbo, "collision_margin", text="Margin")
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class PHYSICS_PT_rigid_body_collisions_collections(PHYSICS_PT_rigidbody_panel, Panel):
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bl_label = "Collision Collections"
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bl_label = "Collections"
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bl_parent_id = 'PHYSICS_PT_rigid_body_collisions'
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bl_options = {'DEFAULT_CLOSED'}
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COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_OPENGL'}
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@@ -146,8 +183,7 @@ class PHYSICS_PT_rigid_body_collisions_collections(PHYSICS_PT_rigidbody_panel, P
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@classmethod
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def poll(cls, context):
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obj = context.object
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return (obj and obj.rigid_body and
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(context.engine in cls.COMPAT_ENGINES))
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return (obj and obj.rigid_body and (context.engine in cls.COMPAT_ENGINES))
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def draw(self, context):
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layout = self.layout
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@@ -167,24 +203,26 @@ class PHYSICS_PT_rigid_body_dynamics(PHYSICS_PT_rigidbody_panel, Panel):
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@classmethod
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def poll(cls, context):
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obj = context.object
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return (obj and obj.rigid_body and
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obj.rigid_body.type == 'ACTIVE' and
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(context.engine in cls.COMPAT_ENGINES))
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return (obj and obj.rigid_body and obj.rigid_body.type == 'ACTIVE'
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and (context.engine in cls.COMPAT_ENGINES))
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def draw(self, context):
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layout = self.layout
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layout.use_property_split = True
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flow = layout.grid_flow(row_major=True, columns=0, even_columns=True, even_rows=False, align=True)
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ob = context.object
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rbo = ob.rigid_body
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#col = layout.column(align=1)
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# col = layout.column(align=True)
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# col.label(text="Activation:")
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# XXX: settings such as activate on collison/etc.
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col = layout.column()
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col.prop(rbo, "linear_damping", text="Translation Damping")
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col.prop(rbo, "angular_damping", text="Rotation Damping")
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col = flow.column()
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col.prop(rbo, "linear_damping", text="Damping Translation")
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col = flow.column()
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col.prop(rbo, "angular_damping", text="Rotation")
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class PHYSICS_PT_rigid_body_dynamics_deactivation(PHYSICS_PT_rigidbody_panel, Panel):
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@@ -196,9 +234,9 @@ class PHYSICS_PT_rigid_body_dynamics_deactivation(PHYSICS_PT_rigidbody_panel, Pa
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@classmethod
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def poll(cls, context):
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obj = context.object
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return (obj and obj.rigid_body and
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obj.rigid_body.type == 'ACTIVE' and
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(context.engine in cls.COMPAT_ENGINES))
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return (obj and obj.rigid_body
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and obj.rigid_body.type == 'ACTIVE'
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and (context.engine in cls.COMPAT_ENGINES))
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def draw_header(self, context):
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ob = context.object
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@@ -208,21 +246,25 @@ class PHYSICS_PT_rigid_body_dynamics_deactivation(PHYSICS_PT_rigidbody_panel, Pa
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def draw(self, context):
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layout = self.layout
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layout.use_property_split = True
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flow = layout.grid_flow(row_major=True, columns=0, even_columns=True, even_rows=False, align=True)
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ob = context.object
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rbo = ob.rigid_body
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layout.active = rbo.use_deactivation
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col = layout.column()
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col = flow.column()
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col.prop(rbo, "use_start_deactivated")
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col.prop(rbo, "deactivate_linear_velocity", text="Linear Velocity")
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col.prop(rbo, "deactivate_angular_velocity", text="Angular Velocity")
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col = flow.column()
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col.prop(rbo, "deactivate_linear_velocity", text="Velocity Linear")
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col.prop(rbo, "deactivate_angular_velocity", text="Angular")
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# TODO: other params such as time?
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classes = (
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PHYSICS_PT_rigid_body,
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PHYSICS_PT_rigid_body_settings,
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PHYSICS_PT_rigid_body_collisions,
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PHYSICS_PT_rigid_body_collisions_surface,
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PHYSICS_PT_rigid_body_collisions_sensitivity,
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@@ -231,6 +273,7 @@ classes = (
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PHYSICS_PT_rigid_body_dynamics_deactivation,
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)
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if __name__ == "__main__": # only for live edit.
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from bpy.utils import register_class
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for cls in classes:
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