* Big, mundane clean up and edit of (error/ok/etc)
messages and pupmenu()s. Edited spelling and grammar, stylistic consistency, etc. I added the guidelines and rationale that I used to the CMS here: http://www.blender3d.org/cms/Language_and_terminology.338.0.html Next step is to get icons in there, to make it easier to see at a glance what sort of message (and how much attention should be paid to it, or if it can be dismissed with a flick of the mouse, eg. boring remove doubles notifications) mockup: http://mke3.net:9000/blender/ui/controls/error_ok_icons.png
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@@ -120,7 +120,7 @@ void winqreadscriptspace(struct ScrArea *sa, void *spacedata, struct BWinEvent *
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}
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else {
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if (event == QKEY)
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if (val && okee("QUIT BLENDER")) exit_usiblender();
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if (val && okee("Quit Blender")) exit_usiblender();
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}
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return;
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