* Big, mundane clean up and edit of (error/ok/etc)

messages and pupmenu()s. Edited spelling and grammar,
 stylistic consistency, etc.

I added the guidelines and rationale that I used to the
 CMS here:
http://www.blender3d.org/cms/Language_and_terminology.338.0.html

Next step is to get icons in there, to make it easier to see
 at a glance what sort of message (and how much attention
 should be paid to it, or if it can be dismissed with a flick
 of the mouse, eg. boring remove doubles notifications)

mockup: http://mke3.net:9000/blender/ui/controls/error_ok_icons.png
This commit is contained in:
2004-06-05 05:55:15 +00:00
parent 4b544c75c0
commit 506b78bfbb
27 changed files with 203 additions and 204 deletions

View File

@@ -1186,7 +1186,7 @@ void winqreadview3dspace(ScrArea *sa, void *spacedata, BWinEvent *evt)
switch (G.obedit->type){
case OB_ARMATURE:
if(G.qual==LR_CTRLKEY){
if (okee("Recalc bone roll angles")) {
if (okee("Recalculate bone roll angles")) {
auto_align_armature();
allqueue(REDRAWVIEW3D, 0);
}
@@ -1194,15 +1194,15 @@ void winqreadview3dspace(ScrArea *sa, void *spacedata, BWinEvent *evt)
break;
case OB_MESH:
if(G.qual==(LR_SHIFTKEY|LR_CTRLKEY)) {
if(okee("Recalc normals inside")) {
undo_push_mesh("Recalc normals inside");
if(okee("Recalculate normals inside")) {
undo_push_mesh("Recalculate normals inside");
righthandfaces(2);
allqueue(REDRAWVIEW3D, 0);
}
}
else if(G.qual==LR_CTRLKEY){
if(okee("Recalc normals outside")) {
undo_push_mesh("Recalc normals outside");
if(okee("Recalculate normals outside")) {
undo_push_mesh("Recalculate normals outside");
righthandfaces(1);
allqueue(REDRAWVIEW3D, 0);
}