* Big, mundane clean up and edit of (error/ok/etc)
messages and pupmenu()s. Edited spelling and grammar, stylistic consistency, etc. I added the guidelines and rationale that I used to the CMS here: http://www.blender3d.org/cms/Language_and_terminology.338.0.html Next step is to get icons in there, to make it easier to see at a glance what sort of message (and how much attention should be paid to it, or if it can be dismissed with a flick of the mouse, eg. boring remove doubles notifications) mockup: http://mke3.net:9000/blender/ui/controls/error_ok_icons.png
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@@ -1186,7 +1186,7 @@ void winqreadview3dspace(ScrArea *sa, void *spacedata, BWinEvent *evt)
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switch (G.obedit->type){
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case OB_ARMATURE:
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if(G.qual==LR_CTRLKEY){
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if (okee("Recalc bone roll angles")) {
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if (okee("Recalculate bone roll angles")) {
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auto_align_armature();
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allqueue(REDRAWVIEW3D, 0);
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}
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@@ -1194,15 +1194,15 @@ void winqreadview3dspace(ScrArea *sa, void *spacedata, BWinEvent *evt)
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break;
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case OB_MESH:
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if(G.qual==(LR_SHIFTKEY|LR_CTRLKEY)) {
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if(okee("Recalc normals inside")) {
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undo_push_mesh("Recalc normals inside");
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if(okee("Recalculate normals inside")) {
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undo_push_mesh("Recalculate normals inside");
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righthandfaces(2);
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allqueue(REDRAWVIEW3D, 0);
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}
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}
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else if(G.qual==LR_CTRLKEY){
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if(okee("Recalc normals outside")) {
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undo_push_mesh("Recalc normals outside");
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if(okee("Recalculate normals outside")) {
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undo_push_mesh("Recalculate normals outside");
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righthandfaces(1);
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allqueue(REDRAWVIEW3D, 0);
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}
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