Fix Cycles showing empty tiles while they are being denoised.

This commit is contained in:
2017-11-02 15:05:57 +01:00
parent 25f2abf314
commit 50c129760d
2 changed files with 9 additions and 9 deletions

View File

@@ -273,7 +273,7 @@ void RE_engine_end_result(RenderEngine *engine, RenderResult *result, int cancel
RenderPart *pa = get_part_from_result(re, result);
if (pa) {
pa->status = (merge_results)? PART_STATUS_MERGED: PART_STATUS_RENDERED;
pa->status = (!cancel && merge_results)? PART_STATUS_MERGED: PART_STATUS_RENDERED;
}
else if (re->result->do_exr_tile) {
/* if written result does not match any tile and we are using save