Fix Cycles showing empty tiles while they are being denoised.
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@@ -273,7 +273,7 @@ void RE_engine_end_result(RenderEngine *engine, RenderResult *result, int cancel
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RenderPart *pa = get_part_from_result(re, result);
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if (pa) {
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pa->status = (merge_results)? PART_STATUS_MERGED: PART_STATUS_RENDERED;
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pa->status = (!cancel && merge_results)? PART_STATUS_MERGED: PART_STATUS_RENDERED;
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}
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else if (re->result->do_exr_tile) {
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/* if written result does not match any tile and we are using save
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