Change the core internal event dispatch to use a BWinEvent structure
instead of passing seperate arguments. For when we want to pass 'richer' events around.
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@@ -37,6 +37,7 @@ struct ListBase;
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struct ScrArea;
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struct SpaceButs;
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struct View2D;
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struct BWinEvent;
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#define REMAKEIPO 1
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#define OOPS_TEST 2
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@@ -44,7 +45,7 @@ struct View2D;
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void scrarea_do_windraw (struct ScrArea *sa);
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void scrarea_do_winchange (struct ScrArea *sa);
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void scrarea_do_winhandle (struct ScrArea *sa, unsigned short event, short val, char ascii);
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void scrarea_do_winhandle (struct ScrArea *sa, struct BWinEvent *evt);
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void scrarea_do_headdraw (struct ScrArea *sa);
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void scrarea_do_headchange (struct ScrArea *sa);
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