added __copy__ to mesh and object types, fixed a monor bug in setTexMesh and made Mesh.c use G.totMesh properly.
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@@ -323,6 +323,7 @@ static PyObject *Object_setSBStiffQuads( BPy_Object * self, PyObject * args );
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static PyObject *Object_insertShapeKey(BPy_Object * self);
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static PyObject *Object_copyNLA( BPy_Object * self, PyObject * args );
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static PyObject *Object_convertActionToStrip( BPy_Object * self );
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static PyObject *Object_copy(BPy_Object * self); /* __copy__ */
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/*****************************************************************************/
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/* Python BPy_Object methods table: */
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@@ -645,8 +646,10 @@ works only if self and the object specified are of the same type."},
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METH_VARARGS,
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"() - Delete all scriptlinks from this object.\n"
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"([s1<,s2,s3...>]) - Delete specified scriptlinks from this object."},
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{"insertShapeKey", ( PyCFunction ) Object_insertShapeKey,
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METH_NOARGS, "() - Insert a Shape Key in the current object"},
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{"insertShapeKey", ( PyCFunction ) Object_insertShapeKey, METH_NOARGS,
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"() - Insert a Shape Key in the current object"},
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{"__copy__", ( PyCFunction ) Object_copy, METH_NOARGS,
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"() - Return a copy of this object."},
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{NULL, NULL, 0, NULL}
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};
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@@ -3397,6 +3400,22 @@ static PyObject *Object_insertShapeKey(BPy_Object * self)
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return Py_None;
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}
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/* __copy__() */
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static PyObject *Object_copy(BPy_Object * self)
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{
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/* copy_object never returns NULL */
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struct Object *object= copy_object( self->object );
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object->id.us= 0; /*is 1 by default, not sure why */
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/* Create a Python object from it. */
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return Object_CreatePyObject( object );
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}
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/*****************************************************************************/
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/* Function: Object_CreatePyObject */
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/* Description: This function will create a new BlenObject from an existing */
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