Cleanup: remove underscore prefix from variable
Avoid using underscore prefix since these typically mean the variable shouldn't be accessed directly (it may be accessed from a macro, or memory on the stack which is assigned to a pointer). In this case a more meaningful name can be used for the argument that was shadowed.
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@@ -391,12 +391,12 @@ void imm_draw_box_checker_2d(float x1, float y1, float x2, float y2)
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imm_draw_box_checker_2d_ex(x1, y1, x2, y2, checker_primary, checker_secondary, checker_size);
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}
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void imm_draw_cube_fill_3d(uint pos, const float co[3], const float aspect[3])
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void imm_draw_cube_fill_3d(uint pos, const float center[3], const float aspect[3])
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{
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float coords[ARRAY_SIZE(cube_coords)][3];
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for (int i = 0; i < ARRAY_SIZE(cube_coords); i++) {
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madd_v3_v3v3v3(coords[i], co, cube_coords[i], aspect);
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madd_v3_v3v3v3(coords[i], center, cube_coords[i], aspect);
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}
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immBegin(GPU_PRIM_TRIS, ARRAY_SIZE(cube_quad_index) * 3 * 2);
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@@ -412,12 +412,12 @@ void imm_draw_cube_fill_3d(uint pos, const float co[3], const float aspect[3])
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immEnd();
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}
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void imm_draw_cube_wire_3d(uint pos, const float co[3], const float aspect[3])
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void imm_draw_cube_wire_3d(uint pos, const float center[3], const float aspect[3])
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{
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float coords[ARRAY_SIZE(cube_coords)][3];
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for (int i = 0; i < ARRAY_SIZE(cube_coords); i++) {
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madd_v3_v3v3v3(coords[i], co, cube_coords[i], aspect);
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madd_v3_v3v3v3(coords[i], center, cube_coords[i], aspect);
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}
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immBegin(GPU_PRIM_LINES, ARRAY_SIZE(cube_line_index) * 2);
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@@ -429,31 +429,31 @@ void imm_draw_cube_wire_3d(uint pos, const float co[3], const float aspect[3])
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}
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void imm_draw_cube_corners_3d(uint pos,
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const float co[3],
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const float center[3],
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const float aspect[3],
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const float factor)
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{
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float coords[ARRAY_SIZE(cube_coords)][3];
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for (int i = 0; i < ARRAY_SIZE(cube_coords); i++) {
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madd_v3_v3v3v3(coords[i], co, cube_coords[i], aspect);
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madd_v3_v3v3v3(coords[i], center, cube_coords[i], aspect);
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}
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immBegin(GPU_PRIM_LINES, ARRAY_SIZE(cube_line_index) * 4);
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for (int i = 0; i < ARRAY_SIZE(cube_line_index); i++) {
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float vec[3], _co[3];
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float vec[3], co[3];
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sub_v3_v3v3(vec, coords[cube_line_index[i][1]], coords[cube_line_index[i][0]]);
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mul_v3_fl(vec, factor);
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copy_v3_v3(_co, coords[cube_line_index[i][0]]);
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immVertex3fv(pos, _co);
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add_v3_v3(_co, vec);
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immVertex3fv(pos, _co);
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copy_v3_v3(co, coords[cube_line_index[i][0]]);
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immVertex3fv(pos, co);
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add_v3_v3(co, vec);
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immVertex3fv(pos, co);
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copy_v3_v3(_co, coords[cube_line_index[i][1]]);
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immVertex3fv(pos, _co);
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sub_v3_v3(_co, vec);
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immVertex3fv(pos, _co);
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copy_v3_v3(co, coords[cube_line_index[i][1]]);
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immVertex3fv(pos, co);
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sub_v3_v3(co, vec);
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immVertex3fv(pos, co);
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}
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immEnd();
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}
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