BGE Rasterizer Cleanup: Getting rid of the BL_Material.h include in RAS_OpenGLRasterizer.cpp.
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@@ -64,7 +64,6 @@ extern "C"{
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// XXX Clean these up <<<
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#include "BL_Material.h" // MAXTEX
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#include "Value.h"
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#include "KX_BlenderMaterial.h"
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#include "KX_PolygonMaterial.h"
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@@ -1370,7 +1369,7 @@ static void DisableForText()
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glDisable(GL_COLOR_MATERIAL);
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if (GLEW_ARB_multitexture) {
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for (int i=0; i<MAXTEX; i++) {
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for (int i=0; i<RAS_MAX_TEXCO; i++) {
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glActiveTextureARB(GL_TEXTURE0_ARB+i);
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if (GLEW_ARB_texture_cube_map)
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