BGE Rasterizer Cleanup: Getting rid of the BL_Material.h include in RAS_OpenGLRasterizer.cpp.

This commit is contained in:
2013-11-04 19:21:25 +00:00
parent e2c91b570d
commit 5348682f3a

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@@ -64,7 +64,6 @@ extern "C"{
// XXX Clean these up <<<
#include "BL_Material.h" // MAXTEX
#include "Value.h"
#include "KX_BlenderMaterial.h"
#include "KX_PolygonMaterial.h"
@@ -1370,7 +1369,7 @@ static void DisableForText()
glDisable(GL_COLOR_MATERIAL);
if (GLEW_ARB_multitexture) {
for (int i=0; i<MAXTEX; i++) {
for (int i=0; i<RAS_MAX_TEXCO; i++) {
glActiveTextureARB(GL_TEXTURE0_ARB+i);
if (GLEW_ARB_texture_cube_map)