- added Mesh.MVert(); can now create 'thick' vertices which don't wrap mesh
- implemented slice operations (get/set) for vertex list; allows script writers to manipulate lists of vertices (using 'thick' vertices) - fixed problem in mesh.faces.extend() which allowed the creation of "Eeekadoodle" faces - added mesh.update() method; (possibly) temporary fix to allow updating DAG
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@@ -105,11 +105,49 @@ class MVert:
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each face can be independently mapped to any part of its texture.
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"""
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def __init__(coord):
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"""
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Create a new MVert object.
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Example::
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v = Blender.Mesh.MVert(1,0,0)
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v = Blender.Mesh.MVert(Blender.Mathutils.Vector([1,0,0]))
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@type coord: three floats or a Vector object
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@param coord: the coordinate values for the new vertex
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@rtype: MVert
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@return: a new MVert object
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"""
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class MVertSeq:
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"""
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The MVertSeq object
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===================
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This object provides sequence and iterator access to the mesh's vertices.
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Access and assignment of single items and slices are also supported.
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When a single item in the vertex list is accessed, the operator[] returns
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a MVert object which "wraps" the actual vertex in the mesh; changing any
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of the vertex's attributes will immediately change the data in the mesh.
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When a slice of the vertex list is accessed, however, the operator[]
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returns a list of MVert objects which are copies of the mesh's vertex
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data. Changes to these objects have no effect on the mesh; they must be
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assigned back to the mesh's vertex list.
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Slice assignments cannot change the vertex list size. The size of the
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list being assigned must be the same as the specified slice; otherwise an
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exception is thrown.
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Example::
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import Blender
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from Blender import Mesh
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me = Mesh.Get("Plane") # get the mesh data called "Plane"
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vert = me.verts[0] # vert accesses actual mesh data
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vert.co[0] += 2 # change the vertex's X location
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pvert = me.verts[-2:] # pvert is COPY of mesh's last two verts
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pvert[0].co[0] += 2 # change the vertex's X location
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pvert[1].co[0] += 2 # change the vertex's X location
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me.verts[-1] = pvert[1] # put change to second vertex into mesh
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"""
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def extend(coords):
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@@ -410,3 +448,11 @@ class Mesh:
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@param object: The Blender Object linked to the mesh.
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"""
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def update():
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"""
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Update display lists after changes to mesh. B{Note}: with changes taking
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place for using a directed acyclic graph (DAG) for scene and object
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updating, this method may be only temporary and may be removed in future
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releases.
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"""
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