A number of new features for the node editor in general and the Frame node in particular.
For an detailed user-level description of new features see the following blogpost: http://code.blender.org/index.php/2012/05/node-editing-tweaks/ TL;DR: * Frame node gets more usable bounding-box behavior * Node resizing has helpful mouse cursor indicators and works on all borders * Node selection/active colors are themeable independently * Customizable background colors for nodes (useful for frames visual distinction).
This commit is contained in:
@@ -53,6 +53,8 @@
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#include "BKE_main.h"
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#include "BKE_node.h"
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#include "BLF_api.h"
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#include "NOD_composite.h"
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#include "NOD_shader.h"
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@@ -79,6 +81,9 @@
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#include "node_intern.h"
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// XXX interface.h
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extern void ui_dropshadow(rctf *rct, float radius, float aspect, int select);
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/* ****************** SOCKET BUTTON DRAW FUNCTIONS ***************** */
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static void node_sync_cb(bContext *UNUSED(C), void *snode_v, void *node_v)
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@@ -474,15 +479,21 @@ static int node_resize_area_default(bNode *node, int x, int y)
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rctf totr= node->totr;
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/* right part of node */
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totr.xmin = node->totr.xmax-20.0f;
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return BLI_in_rctf(&totr, x, y);
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if (BLI_in_rctf(&totr, x, y))
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return NODE_RESIZE_RIGHT;
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else
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return 0;
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}
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else {
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/* rect we're interested in is just the bottom right corner */
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const float size = 10.0f;
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rctf totr= node->totr;
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/* bottom right corner */
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totr.xmin = totr.xmax-10.0f;
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totr.ymax = totr.ymin+10.0f;
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return BLI_in_rctf(&totr, x, y);
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int dir = 0;
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if (x >= totr.xmax-size && x < totr.xmax && y >= totr.ymin && y < totr.ymax)
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dir |= NODE_RESIZE_RIGHT;
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if (x >= totr.xmin && x < totr.xmin+size && y >= totr.ymin && y < totr.ymax)
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dir |= NODE_RESIZE_LEFT;
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return dir;
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}
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}
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@@ -511,7 +522,7 @@ static void node_update_group(const bContext *C, bNodeTree *ntree, bNode *gnode)
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int dy;
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/* get "global" coords */
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nodeSpaceCoords(gnode, &locx, &locy);
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nodeToView(gnode, 0.0f, 0.0f, &locx, &locy);
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/* center them, is a bit of abuse of locx and locy though */
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node_update_nodetree(C, ngroup, locx, locy);
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@@ -906,20 +917,166 @@ static void node_common_buts_whileloop(uiLayout *layout, bContext *UNUSED(C), Po
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uiItemR(layout, ptr, "max_iterations", 0, NULL, 0);
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}
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static void node_update_frame(const bContext *UNUSED(C), bNodeTree *UNUSED(ntree), bNode *node)
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/* XXX Does a bounding box update by iterating over all children.
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* Not ideal to do this in every draw call, but doing as transform callback doesn't work,
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* since the child node totr rects are not updated properly at that point.
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*/
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static void node_update_frame(const bContext *UNUSED(C), bNodeTree *ntree, bNode *node)
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{
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float locx, locy;
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const float margin = 30.0f;
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NodeFrame *data = (NodeFrame *)node->storage;
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int bbinit;
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bNode *tnode;
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rctf rect, noderect;
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float xmax, ymax;
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/* init rect from current frame size */
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nodeToView(node, node->offsetx, node->offsety, &rect.xmin, &rect.ymax);
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nodeToView(node, node->offsetx+node->width, node->offsety-node->height, &rect.xmax, &rect.ymin);
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/* frame can be resized manually only if shrinking is disabled or no children are attached */
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data->flag |= NODE_FRAME_RESIZEABLE;
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/* for shrinking bbox, initialize the rect from first child node */
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bbinit = (data->flag & NODE_FRAME_SHRINK);
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/* fit bounding box to all children */
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for (tnode=ntree->nodes.first; tnode; tnode=tnode->next) {
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if (tnode->parent!=node)
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continue;
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/* add margin to node rect */
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noderect = tnode->totr;
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noderect.xmin -= margin;
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noderect.xmax += margin;
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noderect.ymin -= margin;
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noderect.ymax += margin;
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/* first child initializes frame */
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if (bbinit) {
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bbinit = 0;
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rect = noderect;
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data->flag &= ~NODE_FRAME_RESIZEABLE;
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}
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else
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BLI_union_rctf(&rect, &noderect);
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}
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/* now adjust the frame size from view-space bounding box */
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nodeFromView(node, rect.xmin, rect.ymax, &node->offsetx, &node->offsety);
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nodeFromView(node, rect.xmax, rect.ymin, &xmax, &ymax);
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node->width = xmax - node->offsetx;
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node->height = -ymax + node->offsety;
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node->totr = rect;
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}
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/* get "global" coords */
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nodeSpaceCoords(node, &locx, &locy);
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static void node_draw_frame_label(bNode *node)
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{
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/* XXX font id is crap design */
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const int fontid = blf_mono_font;
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NodeFrame *data = (NodeFrame *)node->storage;
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rctf *rct= &node->totr;
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int color_id= node_get_colorid(node);
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char label[128];
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/* XXX a bit hacky, should use separate align values for x and y */
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float width, ascender;
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float x, y;
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BLI_strncpy(label, nodeLabel(node), sizeof(label));
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BLF_size(fontid, data->label_size, U.dpi);
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/* title color */
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UI_ThemeColorBlendShade(TH_TEXT, color_id, 0.8f, 10);
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node->prvr.xmin = locx + NODE_DYS;
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node->prvr.xmax = locx + node->width- NODE_DYS;
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width = BLF_width(fontid, label);
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ascender = BLF_ascender(fontid);
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x = 0.5f*(rct->xmin + rct->xmax) - 0.5f*width;
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y = rct->ymax - NODE_DYS - ascender;
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BLF_position(fontid, x, y, 0);
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BLF_draw(fontid, label, BLF_DRAW_STR_DUMMY_MAX);
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}
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node->totr.xmin = locx;
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node->totr.xmax = locx + node->width;
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node->totr.ymax = locy;
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node->totr.ymin = locy - node->height;
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static void node_draw_frame(const bContext *C, ARegion *ar, SpaceNode *snode, bNodeTree *UNUSED(ntree), bNode *node)
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{
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rctf *rct= &node->totr;
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int color_id= node_get_colorid(node);
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/* skip if out of view */
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if (node->totr.xmax < ar->v2d.cur.xmin || node->totr.xmin > ar->v2d.cur.xmax ||
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node->totr.ymax < ar->v2d.cur.ymin || node->totr.ymin > ar->v2d.cur.ymax) {
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uiEndBlock(C, node->block);
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node->block= NULL;
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return;
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}
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/* shadow */
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node_draw_shadow(snode, node, BASIS_RAD);
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/* body */
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if (node->flag & NODE_CUSTOM_COLOR)
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glColor3fv(node->color);
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else
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UI_ThemeColor4(TH_NODE);
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glEnable(GL_BLEND);
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uiSetRoundBox(UI_CNR_ALL);
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uiRoundBox(rct->xmin, rct->ymin, rct->xmax, rct->ymax, BASIS_RAD);
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glDisable(GL_BLEND);
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/* outline active and selected emphasis */
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if ( node->flag & (NODE_ACTIVE|SELECT) ) {
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glEnable(GL_BLEND);
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glEnable( GL_LINE_SMOOTH );
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if (node->flag & NODE_ACTIVE)
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UI_ThemeColorShadeAlpha(TH_ACTIVE, 0, -40);
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else
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UI_ThemeColorShadeAlpha(TH_SELECT, 0, -40);
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uiSetRoundBox(UI_CNR_ALL);
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uiDrawBox(GL_LINE_LOOP, rct->xmin, rct->ymin, rct->xmax, rct->ymax, BASIS_RAD);
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glDisable( GL_LINE_SMOOTH );
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glDisable(GL_BLEND);
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}
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/* label */
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node_draw_frame_label(node);
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UI_ThemeClearColor(color_id);
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uiEndBlock(C, node->block);
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uiDrawBlock(C, node->block);
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node->block= NULL;
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}
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static int node_resize_area_frame(bNode *node, int x, int y)
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{
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const float size = 10.0f;
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NodeFrame *data = (NodeFrame *)node->storage;
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rctf totr= node->totr;
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int dir = 0;
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/* shrinking frame size is determined by child nodes */
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if (!(data->flag & NODE_FRAME_RESIZEABLE))
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return 0;
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if (x >= totr.xmax-size && x < totr.xmax && y >= totr.ymin && y < totr.ymax)
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dir |= NODE_RESIZE_RIGHT;
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if (x >= totr.xmin && x < totr.xmin+size && y >= totr.ymin && y < totr.ymax)
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dir |= NODE_RESIZE_LEFT;
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if (x >= totr.xmin && x < totr.xmax && y >= totr.ymax-size && y < totr.ymax)
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dir |= NODE_RESIZE_TOP;
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if (x >= totr.xmin && x < totr.xmax && y >= totr.ymin && y < totr.ymin+size)
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dir |= NODE_RESIZE_BOTTOM;
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return dir;
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}
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static void node_buts_frame_details(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
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{
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uiItemR(layout, ptr, "label_size", 0, "Label Size", ICON_NONE);
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uiItemR(layout, ptr, "shrink", 0, "Shrink", ICON_NONE);
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}
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static void node_common_set_butfunc(bNodeType *ntype)
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@@ -941,7 +1098,10 @@ static void node_common_set_butfunc(bNodeType *ntype)
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ntype->drawupdatefunc= node_update_group;
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break;
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case NODE_FRAME:
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ntype->drawfunc= node_draw_frame;
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ntype->drawupdatefunc= node_update_frame;
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ntype->uifuncbut= node_buts_frame_details;
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ntype->resize_area_func= node_resize_area_frame;
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break;
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}
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}
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@@ -1136,7 +1296,6 @@ static void node_shader_buts_dynamic(uiLayout *layout, bContext *C, PointerRNA *
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/* only once called */
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static void node_shader_set_butfunc(bNodeType *ntype)
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{
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ntype->uifuncbut = NULL;
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switch (ntype->type) {
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/* case NODE_GROUP: note, typeinfo for group is generated... see "XXX ugly hack" */
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@@ -1215,7 +1374,6 @@ static void node_shader_set_butfunc(bNodeType *ntype)
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ntype->uifunc= node_shader_buts_dynamic;
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break;
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}
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if (ntype->uifuncbut == NULL) ntype->uifuncbut = ntype->uifunc;
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}
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/* ****************** BUTTON CALLBACKS FOR COMPOSITE NODES ***************** */
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@@ -2233,7 +2391,6 @@ static void node_composit_buts_viewer_but(uiLayout *layout, bContext *UNUSED(C),
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/* only once called */
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static void node_composit_set_butfunc(bNodeType *ntype)
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{
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ntype->uifuncbut = NULL;
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switch (ntype->type) {
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/* case NODE_GROUP: note, typeinfo for group is generated... see "XXX ugly hack" */
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@@ -2424,8 +2581,6 @@ static void node_composit_set_butfunc(bNodeType *ntype)
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default:
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ntype->uifunc= NULL;
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}
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if (ntype->uifuncbut == NULL) ntype->uifuncbut = ntype->uifunc;
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}
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/* ****************** BUTTON CALLBACKS FOR TEXTURE NODES ***************** */
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@@ -2536,7 +2691,6 @@ static void node_texture_buts_output(uiLayout *layout, bContext *UNUSED(C), Poin
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/* only once called */
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static void node_texture_set_butfunc(bNodeType *ntype)
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{
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ntype->uifuncbut = NULL;
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if ( ntype->type >= TEX_NODE_PROC && ntype->type < TEX_NODE_PROC_MAX ) {
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ntype->uifunc = node_texture_buts_proc;
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}
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@@ -2580,10 +2734,6 @@ static void node_texture_set_butfunc(bNodeType *ntype)
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break;
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}
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}
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if (ntype->uifuncbut == NULL) {
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ntype->uifuncbut = ntype->uifunc;
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}
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}
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/* ******* init draw callbacks for all tree types, only called in usiblender.c, once ************* */
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