Fix: Prevent clipping of node drop shadow
Fix clipping artifacts of node drop shadows that could occur on hidden nodes, when using higher UI scaling. Reviewed By: Hans Goudey Differential Revision: http://developer.blender.org/D16007
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@@ -2307,9 +2307,6 @@ void UI_draw_box_shadow(const rctf *rect, uchar alpha)
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void ui_draw_dropshadow(
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const rctf *rct, float radius, float aspect, float alpha, int UNUSED(select))
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{
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const float max_radius = (BLI_rctf_size_y(rct) - 10.0f) * 0.5f;
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const float rad = min_ff(radius, max_radius);
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/* This undoes the scale of the view for higher zoom factors to clamp the shadow size. */
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const float clamped_aspect = smoothminf(aspect, 1.0f, 0.5f);
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@@ -2317,6 +2314,9 @@ void ui_draw_dropshadow(
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const float shadow_offset = 0.5f * U.widget_unit * clamped_aspect;
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const float shadow_alpha = 0.5f * alpha;
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const float max_radius = (BLI_rctf_size_y(rct) - shadow_offset) * 0.5f;
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const float rad = min_ff(radius, max_radius);
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GPU_blend(GPU_BLEND_ALPHA);
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uiWidgetBaseParameters widget_params = {
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