A big cleaning patch by Bastien Montagne (thanks a lot!)

* Split and moved Cycles’ render layers panels into the render_layer
context as well (would be nice to hide this context when not needed,
e.g. with the BGE, but this is not so easy to do nicely...).

* Fixed some inconsistencies with trunk (probably due to svn merge
glitches) using r52858 as reference.  Also recovered the missing
release/bin/blender-softwaregl file.

* A bunch of style code fixes in Blender's own code (not Freestyle
itself yet): line lengths, spaces around operators, block formatting,
headers, etc.  In rna_linestyle.c, color_blend_items was replaced by
ramp_blend_items (exported from rna_material.c).
This commit is contained in:
2012-12-11 22:00:22 +00:00
parent c9dc80111b
commit 53d845ba69
36 changed files with 1080 additions and 976 deletions

View File

@@ -762,7 +762,7 @@ void BKE_animdata_main_cb(Main *mainptr, ID_AnimData_Edit_Callback func, void *u
AnimData *adt = BKE_animdata_from_id(id); \
if (adt) func(id, adt, user_data); \
} (void)0
/* "embedded" nodetree cases (i.e. scene/material/texture->nodetree) */
#define ANIMDATA_NODETREE_IDS_CB(first, NtId_Type) \
for (id = first; id; id = id->next) { \
@@ -774,13 +774,13 @@ void BKE_animdata_main_cb(Main *mainptr, ID_AnimData_Edit_Callback func, void *u
} \
if (adt) func(id, adt, user_data); \
} (void)0
/* nodes */
ANIMDATA_IDS_CB(mainptr->nodetree.first);
/* textures */
ANIMDATA_NODETREE_IDS_CB(mainptr->tex.first, Tex);
/* lamps */
ANIMDATA_NODETREE_IDS_CB(mainptr->lamp.first, Lamp);
@@ -921,8 +921,8 @@ void BKE_all_animdata_fix_paths_rename(ID *ref_id, const char *prefix, const cha
/* scenes */
RENAMEFIX_ANIM_NODETREE_IDS(mainptr->scene.first, Scene);
}
}
/* *********************************** */
/* KeyingSet API */