New displacement direction for Displace modifier: "RGB -> XYZ". This means
that vertices will be individually displaced in the X, Y and Z directions by the RGB components of the texture (R affects X, G affects Y, B affects Z). This can be used along with e.g. the colour Clouds texture for a jitter effect.
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@@ -1480,8 +1480,9 @@ static void draw_modifier(uiBlock *block, Object *ob, ModifierData *md, int *xco
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lx, (cy -= 19), buttonWidth, 19, &dmd->strength,
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-1000, 1000, 10, 10,
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"Strength of displacement");
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sprintf(str, "Direction%%t|Normal%%x%d|Z%%x%d|Y%%x%d|X%%x%d",
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MOD_DISP_DIR_NOR,
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sprintf(str, "Direction%%t|Normal%%x%d|RGB -> XYZ%%x%d|"
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"Z%%x%d|Y%%x%d|X%%x%d",
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MOD_DISP_DIR_NOR, MOD_DISP_DIR_RGB_XYZ,
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MOD_DISP_DIR_Z, MOD_DISP_DIR_Y, MOD_DISP_DIR_X);
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uiDefButI(block, MENU, B_MODIFIER_RECALC, str,
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lx, (cy -= 19), buttonWidth, 19, &dmd->direction,
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